Larry27A
Member
V 5.0 Rules 1.6.3 Flamethrowers & 1.7 Weapon Teams & 1.7.1 Ordnance Weapon Teams
HotM, scenario Tough as Nails
A 45mm AT gun weapon team that is set up in Heavy Construction (and upstairs as allowed by SSR) building is attacked by a flamethrower. The AT gun weapon team Shakes as a reults of the flamethrower attack.
Does the weapon team abandon the gun when forced to retreat back a hex due to the flamethrower effect? If so, is it replaced with a shaken crew (that retreats) and leaves a gun in the hex that was attacked? If the weapon team cannot move separately from the gun, is it destroyed instead (per 1.6.3).?
HotM, scenario Tough as Nails
A 45mm AT gun weapon team that is set up in Heavy Construction (and upstairs as allowed by SSR) building is attacked by a flamethrower. The AT gun weapon team Shakes as a reults of the flamethrower attack.
Does the weapon team abandon the gun when forced to retreat back a hex due to the flamethrower effect? If so, is it replaced with a shaken crew (that retreats) and leaves a gun in the hex that was attacked? If the weapon team cannot move separately from the gun, is it destroyed instead (per 1.6.3).?