I couldn't find satisfactory answers in the manual and forums for these questions:
1. Nearly every terrain feature diminishes the percentage of vulnerability to (i.e. increases protection against) area bombardment. The sole exception seems to be forest/woods (as per page 202 of the game manual), that has 115% area vulnerability. Does this mean that a unit is +15% more vulnerable to area hits in the woods than in open ground? If so, why?
Next, two questions regarding resting units. I want to determine the optimal way to rest units that MUST remain in the front-line, in order for them to be able to put up an average defence but also to reduce exhaustion as best as possible. I know it's not ideal, but sometimes it is necessary.
2.1 - The manual states that "Resting units are not so good in a fire fight, so only order units to Rest if they are unlikely to be involved in serious combat." (pg. 116). What are the values that affect a unit's combat capability when resting? Are they similar to those that define different formations (firing, target, security)? Basically, how bad does a unit perform in combat when caught resting?
2.2 - Another quote. "Whenever units are stationary and either resting, defending or waiting, their fatigue will reduce. Resting troops recover fastest." (pg. 116) What are the recovery values of a unit when resting, defending or waiting? How fast do they lose exhaustion performing each of those orders?
Thank you
1. Nearly every terrain feature diminishes the percentage of vulnerability to (i.e. increases protection against) area bombardment. The sole exception seems to be forest/woods (as per page 202 of the game manual), that has 115% area vulnerability. Does this mean that a unit is +15% more vulnerable to area hits in the woods than in open ground? If so, why?
Next, two questions regarding resting units. I want to determine the optimal way to rest units that MUST remain in the front-line, in order for them to be able to put up an average defence but also to reduce exhaustion as best as possible. I know it's not ideal, but sometimes it is necessary.
2.1 - The manual states that "Resting units are not so good in a fire fight, so only order units to Rest if they are unlikely to be involved in serious combat." (pg. 116). What are the values that affect a unit's combat capability when resting? Are they similar to those that define different formations (firing, target, security)? Basically, how bad does a unit perform in combat when caught resting?
2.2 - Another quote. "Whenever units are stationary and either resting, defending or waiting, their fatigue will reduce. Resting troops recover fastest." (pg. 116) What are the recovery values of a unit when resting, defending or waiting? How fast do they lose exhaustion performing each of those orders?
Thank you
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