Hi all, I'm still playtesting the game with a focus on the UI. One thing I noticed is that often an attack will fail because a single unit is forced to retreat and the other assaulting units stop because they are in formation. In a Move, this is normally what you want. You don't want the force recklessly advancing when the lead unit retreats. But in an assault, I reckon the rest of the force should keep assaulting. Maybe when a majority of the guards retreat, you stop moving. I'm thinking that we could add another task option to the task edit view. It currently has a stragglers option which defaults to true, but this only applies to forces resting or re-organising. We need one that covers retreaters and routers. We could default this to false but set it to true for attacks - Probes would still be false. That way you could change it if you wish. If checked it would allow the force to ignore retreaters and routers so long as a majority of guards were not retreating or routing. What do you think?