Ty Snouffer
Member
Very much enjoying my recent LnLT play. Great fun in a system with reasonable overhead. Coming from other system (CoH particular) I'm used to having binary hex terrain. The introduction, to me at least, of silhouette terrain in addition to the hex terrain throws me from time to time.
It does seem to lead to some unexpected LOS situations consider the following when tracing LOS:
It has been tough to me to suss that 2 is not blocked, while 1 and 3 are. Should I just roll with it and say "it is just a game" and deal with the abstract-ness of it?
The other thing I think of is about this level of precision. I've been playing on VASSAL mostly so I have the benefit of an exact LOS tool. I worry about how this translates into a live setting with physical components. Seems it would be really hard to get that precise with a string or the like.
Talk me off the ledge on this one.
It does seem to lead to some unexpected LOS situations consider the following when tracing LOS:
It has been tough to me to suss that 2 is not blocked, while 1 and 3 are. Should I just roll with it and say "it is just a game" and deal with the abstract-ness of it?
The other thing I think of is about this level of precision. I've been playing on VASSAL mostly so I have the benefit of an exact LOS tool. I worry about how this translates into a live setting with physical components. Seems it would be really hard to get that precise with a string or the like.
Talk me off the ledge on this one.