Dave,
A very interesting demo! That's what I am looking for. I don't have two identical displays.
Display 1 = map; native resolution at 1920x1080
Display 2 = game windows; non-native at 1024x768 (done to make the text very big and easy in the UI objects)
I checked Camtasia's pricing $300 USD and it is a bit much to video record one game. As it is the only dual display aspect that my other recording software has problems with.
I own SnagIt 11 which is one version back (TechSmith produces both products) and an upgrade is only $25 USD. I will contact their tech support and see if SnagIt can do the same. I don't really need any of the editing capabilities of Camtasia.
As I said, a compromise is to put the game clock on the same display as the map; despite it will obscure a corner.
I tell you what you need software wise to make your training videos with CO2 versus the older BFTB. You need a recorder which automatically tracks the active window and just records that. Otherwise, you end up with the narrow ribbon effect in the sample you showed me. Of course, you can always do tutorials with only a single monitor, but it doesn't show case the new UI as well.
PS: Many of my games have a form of replay facility. But I have come to the conclusion that in most cases, a straight video recording is the easiest way to review play. (also disk and CPU are not a problem)
* Viewing and positioning (and going backward) is generally much faster in multi-hour games, since most don't record, but re-simulate.
* Many do not make clear exactly the same player perspective. However, it is the player perspective which tends to be the key to success and failure.
* Replay controls varies from game to game, but a video recording is only one set of controls.
* Long-term storage of huge recordings is irrelevant; it is only short-term which is interesting.
* If I want souvenirs, it is very easy to spice and merge with the video editing software I do have.