Lennart Olsson
Member
When playing against the AI, it is sometimes too easy to win when the AI makes bad tactical actions, e.g.:
· Enter a hex marked with “Fire For Effect”, risking to be shaken or cause casualties.
· Leave a good defensive position which may be a victory hex and finish the move in a Clear hex, becoming an easy target. One reason seems to be when it is possible to melee a shaken unit.
· With many impulses left in a turn, fires at a shaken unit, alone in a hex with minor chance to be rallied later. Expend its impulse, become spotted and a risk to generate a hero.
There may be more cases where it should be not too difficult to fix an improved AI.
· Enter a hex marked with “Fire For Effect”, risking to be shaken or cause casualties.
· Leave a good defensive position which may be a victory hex and finish the move in a Clear hex, becoming an easy target. One reason seems to be when it is possible to melee a shaken unit.
· With many impulses left in a turn, fires at a shaken unit, alone in a hex with minor chance to be rallied later. Expend its impulse, become spotted and a risk to generate a hero.
There may be more cases where it should be not too difficult to fix an improved AI.