Chris Clarke
Member
This is my first experience with LNLT, but not with Tactical systems.
So whenever I try to spot a unit that is adjacent and 'behind' a bocage hexside, the game always tells me the attempt is 0%. I know this is essentially a 'to hit' of 'greater than or equal to 0' because when I target the same hex with a leader with an LV of 1, I get a success rate of 16%...and when I use that same leader to target that hex through 1 hex of degrading terrain it goes back to 0% (and non-leaders that try to spot by themselves through 1 hex of degrading terrain are at -16%).
This is wrong, correct? I have read the rules on bocage in the HoN rulebook and while I understand LOS and Spotting and bocage specifically have been hotly contested for years, I find nothing in the arguments here (or the LNL forums) that make any specific exception for spotting through bocage. As far as I can tell the spotting check through bocage is just based on the terrain hex the unit is residing in: 2+ for blocking and 3+ for degrading, like always.
Am I right?
And while I'm at it, LNLTD thinks that blocking terrain like LC and HC building fill the entire hex. This is NOT true, correct? The terrain only blocks if the LOS travels through the 'artwork'/silhouette, correct? The core 5.0 rules are pretty clear about this. Although in other places it's not...for example, LNLT uses the same concept as many systems where the artwork on the center dot denotes the terrain type of the entire hex. But at the same time talks about silhouettes and 'otherwise open hexes'.
So whenever I try to spot a unit that is adjacent and 'behind' a bocage hexside, the game always tells me the attempt is 0%. I know this is essentially a 'to hit' of 'greater than or equal to 0' because when I target the same hex with a leader with an LV of 1, I get a success rate of 16%...and when I use that same leader to target that hex through 1 hex of degrading terrain it goes back to 0% (and non-leaders that try to spot by themselves through 1 hex of degrading terrain are at -16%).
This is wrong, correct? I have read the rules on bocage in the HoN rulebook and while I understand LOS and Spotting and bocage specifically have been hotly contested for years, I find nothing in the arguments here (or the LNL forums) that make any specific exception for spotting through bocage. As far as I can tell the spotting check through bocage is just based on the terrain hex the unit is residing in: 2+ for blocking and 3+ for degrading, like always.
Am I right?
And while I'm at it, LNLTD thinks that blocking terrain like LC and HC building fill the entire hex. This is NOT true, correct? The terrain only blocks if the LOS travels through the 'artwork'/silhouette, correct? The core 5.0 rules are pretty clear about this. Although in other places it's not...for example, LNLT uses the same concept as many systems where the artwork on the center dot denotes the terrain type of the entire hex. But at the same time talks about silhouettes and 'otherwise open hexes'.