Jason Rimmer
Member
So bought the Cauldron module and pleased I did, most scenarios I hadn't had since COTA.
However still seeing HQ's lead the way regularly be it move or Attack orders.
I think units in a fortified area in defence and they have a defend order with max losses etc shouldn't retreat out of the fortified area, except in extreme conditions. I just can't see it happening that soldiers would run out of their fortified area unless they had taken massive casualties and rush out panicked or with total moral collapse. Infact I still feel units are to easy or go to quickly into retreat status. In attack maybe there could be a status which reflects that an attacking unit has stopped to dig in and re organise rather than retreat further back. Retreating I feel should be if an attack has totally broke down and the enemy is counter attacking and in defense with moral collapse or severe casualties.
Finally would love to see a more detailed AAR per unit. Showing how well it performed and how many casualties inflicted and what and who they where. If any units surrendered to them and an over all performance percentage. Also whether it has any awards awarded to it.
Also what would be cool is a worded description of how the battle went. Naming units that attacked and at what time, if they where successful and at what time. When you where attacked and by who and at what time..all chronological and written in a narrative style.
Finally possible commander casualties and to be informed at the time and in the final AAR. Also break down of Inf casualties into Enlisted, NCO and Officer wounded and killed. This would be a number from within a set percentage which would be based on average statistics. SO say out of 1,000 men the game takes between 60 to 70% wounded and the rest killed and then dish out between the ranks again using some sort of average so 5 to 10% Officers between 10 to 20% NCO's and the rest enlisted. All chrome but will add to immersion.
However still seeing HQ's lead the way regularly be it move or Attack orders.
I think units in a fortified area in defence and they have a defend order with max losses etc shouldn't retreat out of the fortified area, except in extreme conditions. I just can't see it happening that soldiers would run out of their fortified area unless they had taken massive casualties and rush out panicked or with total moral collapse. Infact I still feel units are to easy or go to quickly into retreat status. In attack maybe there could be a status which reflects that an attacking unit has stopped to dig in and re organise rather than retreat further back. Retreating I feel should be if an attack has totally broke down and the enemy is counter attacking and in defense with moral collapse or severe casualties.
Finally would love to see a more detailed AAR per unit. Showing how well it performed and how many casualties inflicted and what and who they where. If any units surrendered to them and an over all performance percentage. Also whether it has any awards awarded to it.
Also what would be cool is a worded description of how the battle went. Naming units that attacked and at what time, if they where successful and at what time. When you where attacked and by who and at what time..all chronological and written in a narrative style.
Finally possible commander casualties and to be informed at the time and in the final AAR. Also break down of Inf casualties into Enlisted, NCO and Officer wounded and killed. This would be a number from within a set percentage which would be based on average statistics. SO say out of 1,000 men the game takes between 60 to 70% wounded and the rest killed and then dish out between the ranks again using some sort of average so 5 to 10% Officers between 10 to 20% NCO's and the rest enlisted. All chrome but will add to immersion.