dropdeadcriminal
Member
1) If an activation overflows to an action that would not be available to that faction if the overflow chit was drawn do you still do the overflow action?
e.g. Mutants are at Pace. A Press activation for the Mutants is drawn. They have no ships out. The rule book says "If non of this race's fleets are in play, this effect is instead treated as a Spawn Effect". Does this mean this replace the rules for this Press chit with the rules for a Spawn activation (so carry out a spawn) or treat the chit as if a Spawn chit was drawn (which the Mutants cant use when at peace)?
The only place I can even find about invalid actions is 4 words on page 26 that say "Invalid results are ignored".
2) The Total War level of the War Effort chart has a +Advance after the valid actions bar. I assume this means they do the action on the Activation chit then also do an Advance Action. Do these happen at the same time or one after another?
3) If you destroy multiple fleets in one attack, can you choose their order on the spawn track?
4) For combat, a single sword icon allows a combat to happen, a double means combat will happen and you add 1 die, a triple means combat will happen and you add 1 die to this location and adjacent ones. What does a single sword in a shield mean (on the flip side of all the bases and on the Defense base)? The closest thing I can find in the rule book is the alien tach Advanced Defense System, but all that does is remove a die when rolling combat, and from how I am interpreting the combat section, the alien races don't roll for combat.
5) If a undefended base on its starting side has an alien fleet enter its space, I assume the base is removed and you move the Military Loss track up 1 and push the invading fleet back 1 space (since you technically rolled no successes).
Thanks,
Sean
e.g. Mutants are at Pace. A Press activation for the Mutants is drawn. They have no ships out. The rule book says "If non of this race's fleets are in play, this effect is instead treated as a Spawn Effect". Does this mean this replace the rules for this Press chit with the rules for a Spawn activation (so carry out a spawn) or treat the chit as if a Spawn chit was drawn (which the Mutants cant use when at peace)?
The only place I can even find about invalid actions is 4 words on page 26 that say "Invalid results are ignored".
2) The Total War level of the War Effort chart has a +Advance after the valid actions bar. I assume this means they do the action on the Activation chit then also do an Advance Action. Do these happen at the same time or one after another?
3) If you destroy multiple fleets in one attack, can you choose their order on the spawn track?
4) For combat, a single sword icon allows a combat to happen, a double means combat will happen and you add 1 die, a triple means combat will happen and you add 1 die to this location and adjacent ones. What does a single sword in a shield mean (on the flip side of all the bases and on the Defense base)? The closest thing I can find in the rule book is the alien tach Advanced Defense System, but all that does is remove a die when rolling combat, and from how I am interpreting the combat section, the alien races don't roll for combat.
5) If a undefended base on its starting side has an alien fleet enter its space, I assume the base is removed and you move the Military Loss track up 1 and push the invading fleet back 1 space (since you technically rolled no successes).
Thanks,
Sean