Ryan Shannahan
Member
If I've overlooked this in the solo system rules or charts, let me know. I've searched and can't find it referenced so I assume it's a judgement call situation.
How are you resolving target selection when an Artificial Enemy Opponent (AEO) unit engaged in melee determines which single or multiple Player Units (PU) to target in melee? The situation may make the choice obvious. For example, victory hinges on the outcome so the AEO would make a low odds attack against a larger PU force on the chance it eliminates all of them and retains victory for the AEO.
What about earlier in a scenario when the outcome is uncertain? Seems like the AEO unit might want to take the highest odds attack it could get or perhaps target a single PU that has the highest IFP versus a low probability of success attack against a large stack. High likelihood of one casualty versus low likelihood of many casualties?
I'll cross-post this over on BGG as well to see what the input is there.
How are you resolving target selection when an Artificial Enemy Opponent (AEO) unit engaged in melee determines which single or multiple Player Units (PU) to target in melee? The situation may make the choice obvious. For example, victory hinges on the outcome so the AEO would make a low odds attack against a larger PU force on the chance it eliminates all of them and retains victory for the AEO.
What about earlier in a scenario when the outcome is uncertain? Seems like the AEO unit might want to take the highest odds attack it could get or perhaps target a single PU that has the highest IFP versus a low probability of success attack against a large stack. High likelihood of one casualty versus low likelihood of many casualties?
I'll cross-post this over on BGG as well to see what the input is there.