The final major rule we have added to the 5.1 rules is the introduction of multiple styles of Fire Missions for your Indirect Offboard Artillery strikes.
In addition to the standard Fire mission that everyone is familiar with, there are now 4 new Fire Missions. The decision for what type of Fire Mission a player wants has to be decided before a player places a Spotting Round. He can not change the Fire Mission once he decides what it will be.
Concentrated Fire Mission-The center blast hex is higher than the Arty FP but at the cost of the 6 surrounding hexes being less FP.
Loose Fire Mission-A much wider blast radius than the normal 7 hexes of a Standard Fire Mission. But at the cost of much of the Artillery FP value
Line Barrage-A blast pattern of 7 hexes in a straight line rather than focused around a central hex.
Walking Barrage-A line of 3 blast hexes that slowly walk across the board each turn. It can be canceled if the player so chooses before the end of the 3 turns.
In addition to the standard Fire mission that everyone is familiar with, there are now 4 new Fire Missions. The decision for what type of Fire Mission a player wants has to be decided before a player places a Spotting Round. He can not change the Fire Mission once he decides what it will be.
Concentrated Fire Mission-The center blast hex is higher than the Arty FP but at the cost of the 6 surrounding hexes being less FP.
Loose Fire Mission-A much wider blast radius than the normal 7 hexes of a Standard Fire Mission. But at the cost of much of the Artillery FP value
Line Barrage-A blast pattern of 7 hexes in a straight line rather than focused around a central hex.
Walking Barrage-A line of 3 blast hexes that slowly walk across the board each turn. It can be canceled if the player so chooses before the end of the 3 turns.