jimcarravallah
Member
Can anyone offer me some insight to hiow weapons sounds are allocated to gameplay activities?
I don't find an obvious trigger in the Estabs that assigns a specific sound to a weapon, and thus, assume the weapon type classifications do the job when the weapon is used.
In particular, a user of a scenario I designed indicates that he hears small arms fire when naval weapons I developed for the estab are fired.
Their type classification is "gun" and all are bombardment type weapons assigned to an off shore "island" to emulate naval support.
In my play through I hear both heavy weapons and small arms firing at once, I presume this is because while the bombardments are occurring, the forces on shore also are firing at targets.
This isn't a showstopper in my opinion, but since sounds are part of the gameplay and I'm trying to learn more about how the game is constructed, I'd like some information on how the sounds are integrated as part of the design.
Thanks in advance for any help.
I don't find an obvious trigger in the Estabs that assigns a specific sound to a weapon, and thus, assume the weapon type classifications do the job when the weapon is used.
In particular, a user of a scenario I designed indicates that he hears small arms fire when naval weapons I developed for the estab are fired.
Their type classification is "gun" and all are bombardment type weapons assigned to an off shore "island" to emulate naval support.
In my play through I hear both heavy weapons and small arms firing at once, I presume this is because while the bombardments are occurring, the forces on shore also are firing at targets.
This isn't a showstopper in my opinion, but since sounds are part of the gameplay and I'm trying to learn more about how the game is constructed, I'd like some information on how the sounds are integrated as part of the design.
Thanks in advance for any help.