LnLP Forums and Resource Area Closing At The End of the Year

After careful consideration, we have made the decision to close the LnLP forums due to decreased activity, as the community has largely transitioned to other social media platforms. Going forward, all community engagement will be centralized on our Discord server. Game manuals will continue to be available in our Online Library, which now also includes our new AI Assistant. The AI Assistant is designed to answer a wide range of game rule questions and can guide you to the relevant sections of the manual. For the best experience, we encourage you to interact with the LnLP community via our Discord and Facebook pages. All support-related inquiries will be handled through our dedicated support site. LnLP Discord Server: https://discord.gg/FCj7EuqMxB
Joined
Nov 8, 2020
Messages
1
Points
1
Age
63
Location
Lee's Summit, MO
I just received the game, and I tried taking the first two scenarios for a spin. There is a terrain type that is not defined in the TEC: towns. Given that they are the focus of those scenarios, what specifically are the effects? Also, in the Grand Pre scenario, I can't match the terrain I'm seeing on the board with the TEC. Are those three hexes showing tree tops woods or forest? If the latter, is all the terrain north of the road woods?
Finally, unless I missed it, there is no passage in the rules describing how to determine line of sight for artillery fire. I'm an old hand, and I can use the LOS concepts I know, but it would be good to know specifically what you have in mind. In particular do friendly troops at a lower elevation block the LOS between artillery and targets at different elevations? What about enemy troops (i.e. the same side as the targets)?
Do you have eratta for this game? A more inclusive TEC would be nice.
 
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