- Oct 20, 2014
- Livonia, MI (Detroit-area suburb)
Keep in mind there's a limit to the number of terrain types / layers and map contours that can be replicated.Only thing now is to get the terrain down lol..the colors on the underlay are different haha
Working from a USGS topographical image of the battleground for my map (an island in the ocean), I found it more efficient to get the contours correct and then to identify the most critical terrain types to patch over those contours. Once you get the peaks and valleys straight from the contours, it's relatively easy to understand where to put watercourses (which generally create the valleys), railroads (which are generally built along specific contours) and major roads (similar to railroad routes). Communities tend to be near intersections of roads and rivers, two or more roads, or roads and railroads.
The more difficult images to get correct were the various types of wooded, grassy, rough terrain and swampy areas (which tend to be fed by rivers near confluences). Unless you have a detailed battle map or description of a specific terrain type from the time of the scenario, keep in mind that the land coverage changed between the time of the battle and what's portrayed in a more current map. Flatlands and wooded areas would be broader and communities not as large as what might be show on the current map.