Dave 'Arjuna' O'Connor
Panther Games Designer
- Joined
- Jul 31, 2014
- Messages
- 3,372
- Points
- 113
- Location
- Canberra, Australia
- Website
- www.panthergames.com
Hi all,
I have just uploaded a new CO2 Build 5.0.8 for LNL to work up their installer. Please be patient. Hopefully they ill get it to you early next week.
This build nails the two show stoppers (game speed and message log). It also addresses all the other important issues bar one. That is the problem with the keyboard events not being passed to the map if you clicked on a dialog and then move the cursor over the map. This affects the spacebar and function keys. I will attend to that next week. I know what to do, it's just going to take a bit of work. Here's the change log.
Build 5.0.8 fixes and changes.
* Fixed End Game Screen - Ensured enough room to display title text.
* Fixed Game won't run - graphic card conflict. On some laptops that have both a graphics card and an integrated graphic chip the game wouldn't run. Solution is to disable the integrated chip.
* Fixed CTD caused when adding multiple waypoints with the Edit Task dialog open. Removed test for Shift key when assessing need to update data in Edit Task dialog. Applied smae fix to Force Data and View Data dialogs.
* Fixed CTD caused when dismissed Crossing Point Dialog tried to update data. It now tests first to see if its data needs refreshing. Dismissed dialogs should not need refreshing.
* Fixed Message Log Dialog so that it loads all stored reports when opened.
* Fixed Sort functions on Scenario Selection window by ensuring start and duration strings first converted to FPDateTime and FPDuration respectively.
* Fixed Game Speed Slow Down by rolling back D2D drawing for all graphic primitives (line, lines, rects, circles, arcs) and task icons. Now uses original draw into memory for these.
* Interim Fixed Ordinal Not Found Issue. This issue occurs when the Game tries to access a call to the Microsoft Foundation Class library. It should be using the newer mfc110.dll but for some reason on a few machines it wants to use mfc100.dll. Why that is so I do not know. Interim fix is to place a copy of mfc100.dll in the game directory. Works a treat.
* Fixed problem with product not being authorised on a few machines. This was a case of an install file being installed under Admin Users and not General Users. Will be addressed in new LNL Installer.
* Fixed Can't switch off Extended Icon Info. Ensure that if the user option for Extended Icons is turned off then this is adhered to in all icon draw routines.
* Fixed Extended Draw Info not being consistently applied to all units. HQ and Bases and arty had different settings. Made all units the same.
* Fixed Command lines and such stop being drawn on map
I have just uploaded a new CO2 Build 5.0.8 for LNL to work up their installer. Please be patient. Hopefully they ill get it to you early next week.
This build nails the two show stoppers (game speed and message log). It also addresses all the other important issues bar one. That is the problem with the keyboard events not being passed to the map if you clicked on a dialog and then move the cursor over the map. This affects the spacebar and function keys. I will attend to that next week. I know what to do, it's just going to take a bit of work. Here's the change log.
Build 5.0.8 fixes and changes.
* Fixed End Game Screen - Ensured enough room to display title text.
* Fixed Game won't run - graphic card conflict. On some laptops that have both a graphics card and an integrated graphic chip the game wouldn't run. Solution is to disable the integrated chip.
* Fixed CTD caused when adding multiple waypoints with the Edit Task dialog open. Removed test for Shift key when assessing need to update data in Edit Task dialog. Applied smae fix to Force Data and View Data dialogs.
* Fixed CTD caused when dismissed Crossing Point Dialog tried to update data. It now tests first to see if its data needs refreshing. Dismissed dialogs should not need refreshing.
* Fixed Message Log Dialog so that it loads all stored reports when opened.
* Fixed Sort functions on Scenario Selection window by ensuring start and duration strings first converted to FPDateTime and FPDuration respectively.
* Fixed Game Speed Slow Down by rolling back D2D drawing for all graphic primitives (line, lines, rects, circles, arcs) and task icons. Now uses original draw into memory for these.
* Interim Fixed Ordinal Not Found Issue. This issue occurs when the Game tries to access a call to the Microsoft Foundation Class library. It should be using the newer mfc110.dll but for some reason on a few machines it wants to use mfc100.dll. Why that is so I do not know. Interim fix is to place a copy of mfc100.dll in the game directory. Works a treat.
* Fixed problem with product not being authorised on a few machines. This was a case of an install file being installed under Admin Users and not General Users. Will be addressed in new LNL Installer.
* Fixed Can't switch off Extended Icon Info. Ensure that if the user option for Extended Icons is turned off then this is adhered to in all icon draw routines.
* Fixed Extended Draw Info not being consistently applied to all units. HQ and Bases and arty had different settings. Made all units the same.
* Fixed Command lines and such stop being drawn on map
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