Myself, I'm particularly interested in what the AI does or does not do with all the available space in this game. We're all concentrated on hunting down bugs etc in the UI at the moment, but what would be really important, for me, is the continued development of the AI. And I don't just mean adding new features like mounted ops etc. I mean in terms of how the AI handles the challenges with the features it already has. So, for me, I have long wanted the AI to be better at defending and not to simply group itself over objectives when it is defending. That only works at all, after all, if the enemy's objectives are the same as your own. In the big scenarios like From the Meuse to the Rhine, for me, the AI as Axis does a fairly poor job. The scenario is set up with many objectives for Axis AI and it will spend all its time and energy trying to contest the top rated ones, mostly. This quickly leads to a kind of paralysed AI, which only mounts small, sporadic attacks. This was very apparent in Daz's (fairly) recent huge win playing FTMTTR (now over in the Matrix forums) .The AI doesn't seem to have a bigger tactical picture. If it could ignore the objectives - or some of them - and concentrate to form an attack on the relatively weak para units it could repeat history easily, but it can't do this, it seems, especially not on really big maps. Reducing the number of objectives only makes this behaviour more pronounced. And substituting 'kill the enemy' as a main objective is not completely possible (you have to have at least one ground objective). I would like to see Dave try to develop a greater defensive tactical range of possibilities. Ditto attacking. The AI doesn't seem to be able to concentrate force really well to put together big planned attacks, especially attacks using flanking moves, for example. In the present, Beda Fomm, scenario what I would like to see is the Italians (AI) stopping once they find the road blocked then using all the space on this huge map, as happened in the desert war, at least with their motorised units. I know that the Italians have a single objective - to Exit at the bottom of the Via Balbia. And they could do that for a substantial force, by night, sneaking around me, if the AI would only think of that. We'll see if that happens!