john connor
Member
I should apologise really. This started off as a Beda Fomm AAR, but has now become a kind of log of my efforts to understand how you can influence AI behaviour using scenmaker, in order to get a better fight out of it.
So far I seem to have learned (1) that if you give the AI multiple objectives with high points values then it will probe the various options, and this leads to more dynamic behaviour. But maxing the points on the objectives seems to cripple the AI in terms of getting it to mount attacks. (2) If you place max points on killing the enemy, then (so far) it seems to produce attacking behaviour. I want a combination of these 2 - I want the AI to both attack and probe alternbative ways to its objectives. But this was more or less the set up in the stock scenario (a balance between points for both things) and it led to nothing much happening. The devil is in the detail perhaps - in getting that balance exactly right. I will play on with this present set up (max points on kill the enemy) and see how it progresses.
So far I seem to have learned (1) that if you give the AI multiple objectives with high points values then it will probe the various options, and this leads to more dynamic behaviour. But maxing the points on the objectives seems to cripple the AI in terms of getting it to mount attacks. (2) If you place max points on killing the enemy, then (so far) it seems to produce attacking behaviour. I want a combination of these 2 - I want the AI to both attack and probe alternbative ways to its objectives. But this was more or less the set up in the stock scenario (a balance between points for both things) and it led to nothing much happening. The devil is in the detail perhaps - in getting that balance exactly right. I will play on with this present set up (max points on kill the enemy) and see how it progresses.