Jay Townsend
Member
- Joined
- Aug 19, 2013
- Messages
- 149
- Points
- 28
Escape At Dunkirk
I wanted to play this scenario for a long time but first had to adjust the units to better match the armor of the time period or least make it somewhat more believable with the counters we have in the series so far. I mixed and matched units from the Desert Heat, White Star Rising & the Compendium.
It seems like I am missing a reduce strength French Zouaves Infantry unit? I subbed another Infantry unit for it. It might be mixed with some other counters in the series, will check later.
Here is the units and changes I used for this scenario:
French
Zouaves:
British
7th SLI:
WSG:
Same as the Original scenario!
Germans
22nd Pz:
1 x Stuka and the same as the original scenario.
I did get rid of Special Scenario Rule 1 as it wasn’t needed anymore.
It was fun to adjust the scenario and the game play was fun as well. The first four turns are at night with only two hex visibility, so there is a lot of maneuver in the beginning. Then the French Zouaves units and the British Armor from the DRAG formations must block the Germans as much as possible, buying the two British Infantry formations time to escape at least 7 or more Infantry units into the waiting boats, while the Stuka unit above is pounding away.
It was a fun scenario to play and the British barley managed to exit 8 Infantry units off to England for the victory.
Now to manage to put everything back in the correct zip-locks and game boxes.
I wanted to play this scenario for a long time but first had to adjust the units to better match the armor of the time period or least make it somewhat more believable with the counters we have in the series so far. I mixed and matched units from the Desert Heat, White Star Rising & the Compendium.
It seems like I am missing a reduce strength French Zouaves Infantry unit? I subbed another Infantry unit for it. It might be mixed with some other counters in the series, will check later.
Here is the units and changes I used for this scenario:
French
Zouaves:
- 1 x HQ
- 5 x Infantry
- 2 x HMG support Weapon
- 1 x Zouaves Formation Marker
- 1 x 17 Pounder ATG (attached)
- 1 x 6 Pounder ATG (attached)
British
7th SLI:
- 1 x HQ
- 7 x Infantry
- 1 x 7th SLI Formation Marker
WSG:
- 1 x HQ
- 5 x Infantry
- 1 x WSG Formation Marker
- 1 x HQ
- 3 x Mark IV
- 1 x Mark VI
- 1 x DRAG Formation Marker
Same as the Original scenario!
Germans
22nd Pz:
- 1 x HQ
- 3 x Pz IIIJ
- 1 x Pz IIF
- 1 x Stug III (attached)
- 5 x ARM INF (attached) From Beck
- 1 x HMG Support Weapon
- 1 x 22nd Pz Formation Marker
- 1 x HQ
- 6 x Infantry
- 1 x Stug III (attached)
- 1 x Schtz Btl 107 Formation Marker
- 1 x HQ
- 4 x Pz IIIH
- 1 x 90th Pz Formation Marker
1 x Stuka and the same as the original scenario.
I did get rid of Special Scenario Rule 1 as it wasn’t needed anymore.
It was fun to adjust the scenario and the game play was fun as well. The first four turns are at night with only two hex visibility, so there is a lot of maneuver in the beginning. Then the French Zouaves units and the British Armor from the DRAG formations must block the Germans as much as possible, buying the two British Infantry formations time to escape at least 7 or more Infantry units into the waiting boats, while the Stuka unit above is pounding away.
It was a fun scenario to play and the British barley managed to exit 8 Infantry units off to England for the victory.
Now to manage to put everything back in the correct zip-locks and game boxes.