Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

Falling Stars: War of Empires Patch 1 Released

David Heath

Administrator
Staff member
Joined
Oct 14, 2014
Messages
2,099
Points
113
Age
59
Location
Pueblo West, Colorado
Website
lnlpublishing.com
We have released the first Patch 1 for Falling Stars: War of Empires. You can find what we fixed or added below. Please note the Core Edition will be updated in the next day or so.

Patch 1 Updates [Released]
Thanks for all of the feedback so far! Here is what we are currently working on for the first patch. Some of the items might be in a separate patch, but these are the solutions that are on our plate.

  • Carrier usage enhancements. Allow player to automatically select how many, and which type. of carriable they want to carry into a system upon moving into a system. This will eliminate the need to manually load carriables, and will also allow the player more tight control over where their carriables are going
  • Automatic dialogue to Barter/Conquer upon moving ground units into a neutral system. This will be able to be exited out of and saved for later in case you want to salvage your diplomatic relations
  • Show how many units are loaded into your carriers in the main overview UI

There are other enhancements that have been posted which are on our list, but I think in the beginning I want to keep patch times to 1 or 2 days so you can get quick feedback and responses from us. I will let everyone know when the patch is loaded

Update - Patch Released
Below are the fixes, and enhancements as part of patch 1

Added
  • Connecting...Failed to connect retrying... message to login page for better responsiveness
  • Ability to unload ground forces on systems with no planet
  • Transport carriable options when moving fleet
  • Battle coordinates will now highlight on hover and the ships can now be grabbed for moving by clicking the squares
  • Option to skip camera flyby at the start of a game by pressing escape
  • Automatic but optional conquer/barter choice when transporting ground units into a system you can capture
  • Indicator numbers of onboard fighters / ground units in carriers
  • Dotted line on hexes of systems you've bartered with

Fixed
  • A bug where carriers would slide down a bit when hovered over while trying to load carriables
  • Fighters being able to retreat from battle without the required tech
  • Camera flyby at the start of the new game now smoothly transitions back into overview
  • Slight jitter on camera flyby rotation
  • Tutorial panel obscuring the system info popup
  • Number fields next to sliders on move fleet screen they are now less glitchy
  • A bunch of potential graphical issues mostly related to changing resolution
  • A hexagon texture issue in multiplayer games)
Changed
  • Fog of war and hex edges more prominent
  • Ground units die at the end of each round if they're in a system with no planet and insufficient carrier capacity
  • Capturing a planet will now no longer leave one ground unit unloaded
  • Carriers will try to unload their carriables after traveling to better see how many units you have there
  • Barters have been rebalanced resulting in a triple buff in some cases.
 
Top