Carlos S. Olivares Pérez
Member
May somebody kindly answer some of my doubts? Thanks in advance.
1.6 It seems that now when a SMC carries a Satchel Charge, the Satchel FP is divided by two (in v3.1, Molotov and Satchel did not have this penalty: “Satchel charge attacks do not receive any other OFT Attacking Unit's Die Roll Modifications, nor is their Firepower halved when used by an eligible SMC”). Can somebody confirm that now the FP is divided? Does this also apply to Molotov Cocktails?
1.7 Pivoting has a +1 as the rulebook says, or +2 as the player aid of HotP says? What does the player aid of Heroes of Normandy say?
3.0 "Units in terrain with a positive Target Modifier (TM), including those with hexside terrain like Walls, subtract two from their dieroll". Is this regardless where all the enemy units are? For instance, do you have the -2 on 15K6 with enemy units on 15J6.
4.0 "Unless the Leader is in the Building and chooses to activate the hex above or below himself". The word "chooses" has confused me. It seems that the Leader has to make an election ("activate above/below" or "activate around"). If a Leader is in the ground level of a Building and chooses to activate the hex above him, does he still activate the six hexes around him on the ground floor? In other words, may the sentence be read as "Unless the Leader is in the Building and chooses to activate also the hex above or below himself"?
5.3 If a unit picks up a SW during its Operation Phase is put under a Move marker (as this have a cost of 2 MPs)? Note that if the unit is put under Moved, it will have a modifier on the DFT.
5.3 May the OF also affect units picking up SWs? In other words, may a unit that has picked up a SW suffer two OF?
10.1 "Units in open-type terrain containing a vehicle do not have to be spotted". I guess this is also applied to a hex with wrecks.
14.3 “Shaken vehicles lose their Acquiring and Target Acquisition markers”. I think that this applies to all ordnance (SW, WT…).
14.3 “A firing unit under an Acquiring marker does NOT need to spot (10.1) a target with the same-lettered Acquisition marker”. So, can we say “A hex an Acquisition marker is spotted”.
16.2 Should “The unit on top of a vehicle can fire in a separate impulse from the vehicle’s movement or AM” be “A unit on top of a vehicle can fire in a separate impulse from the vehicle’s movement or AM or the use of its MGs”?
18.0 “Indirect fire and Mortar targets in a Hill hex (any level) or in a hex with a Wall hexside do not receive a positive TM”. Maybe this should also be applied to Bocages, Roadblocks, Trenches and Barricades.
18.0 "Indirect fire such as off-board Artillery and Mortar attacks always attack all levels of a Building and, in hexes containing a Bunker or Cave". As mortars can also make Direct Fire, this should be also noted for Mortar Direct Fire "Direct Fire done by mortar attacks always all levels of a Building...". I think that mortar fire (direct or indirect) and OBA attack both Vehicles and non-Vehicles units in their attacks, but I do not find this in the rules.
18.1 “... except the TM for Walls and Hills”. Maybe this should also be applied to Bocage, Roadblocks, Trenches and Barricades.
18.1 “The hex under an onboard Mortar FFE marker is considered degrading terrain for LOS purposes (apply DFT and OFT modifiers)”. Only for LOS? When it is said “apply DFT and OFT modifiers” it seems that it is not only for LOS but also for attacks.
20.2 “Onboard Mortars can also place Starshells, but a GO Leader or Scout must call-in the fire”. It seems that mortars only can only fire starshells via indirect fire. Am I right?
20.2 “Onboard Mortars can also place Starshells, but a GO Leader or Scout must call-in the fire”. I suppose that the mortar has to do the roll to fire the starshell, but this is not stated. Am I right?
21.1 "As a terrain feature, Bunkers do not block LOS, but for spotting purposes, a Bunker is considered blocking terrain". So even if a want to spot units surrounding the bunker (not inside), the Spotting Check to beat is a 3. Or to spot the units surrounding the bunker, the Spotting Check is again the terrain the bunker? I guess the same happens to caves.
1.6 It seems that now when a SMC carries a Satchel Charge, the Satchel FP is divided by two (in v3.1, Molotov and Satchel did not have this penalty: “Satchel charge attacks do not receive any other OFT Attacking Unit's Die Roll Modifications, nor is their Firepower halved when used by an eligible SMC”). Can somebody confirm that now the FP is divided? Does this also apply to Molotov Cocktails?
1.7 Pivoting has a +1 as the rulebook says, or +2 as the player aid of HotP says? What does the player aid of Heroes of Normandy say?
3.0 "Units in terrain with a positive Target Modifier (TM), including those with hexside terrain like Walls, subtract two from their dieroll". Is this regardless where all the enemy units are? For instance, do you have the -2 on 15K6 with enemy units on 15J6.
4.0 "Unless the Leader is in the Building and chooses to activate the hex above or below himself". The word "chooses" has confused me. It seems that the Leader has to make an election ("activate above/below" or "activate around"). If a Leader is in the ground level of a Building and chooses to activate the hex above him, does he still activate the six hexes around him on the ground floor? In other words, may the sentence be read as "Unless the Leader is in the Building and chooses to activate also the hex above or below himself"?
5.3 If a unit picks up a SW during its Operation Phase is put under a Move marker (as this have a cost of 2 MPs)? Note that if the unit is put under Moved, it will have a modifier on the DFT.
5.3 May the OF also affect units picking up SWs? In other words, may a unit that has picked up a SW suffer two OF?
10.1 "Units in open-type terrain containing a vehicle do not have to be spotted". I guess this is also applied to a hex with wrecks.
14.3 “Shaken vehicles lose their Acquiring and Target Acquisition markers”. I think that this applies to all ordnance (SW, WT…).
14.3 “A firing unit under an Acquiring marker does NOT need to spot (10.1) a target with the same-lettered Acquisition marker”. So, can we say “A hex an Acquisition marker is spotted”.
16.2 Should “The unit on top of a vehicle can fire in a separate impulse from the vehicle’s movement or AM” be “A unit on top of a vehicle can fire in a separate impulse from the vehicle’s movement or AM or the use of its MGs”?
18.0 “Indirect fire and Mortar targets in a Hill hex (any level) or in a hex with a Wall hexside do not receive a positive TM”. Maybe this should also be applied to Bocages, Roadblocks, Trenches and Barricades.
18.0 "Indirect fire such as off-board Artillery and Mortar attacks always attack all levels of a Building and, in hexes containing a Bunker or Cave". As mortars can also make Direct Fire, this should be also noted for Mortar Direct Fire "Direct Fire done by mortar attacks always all levels of a Building...". I think that mortar fire (direct or indirect) and OBA attack both Vehicles and non-Vehicles units in their attacks, but I do not find this in the rules.
18.1 “... except the TM for Walls and Hills”. Maybe this should also be applied to Bocage, Roadblocks, Trenches and Barricades.
18.1 “The hex under an onboard Mortar FFE marker is considered degrading terrain for LOS purposes (apply DFT and OFT modifiers)”. Only for LOS? When it is said “apply DFT and OFT modifiers” it seems that it is not only for LOS but also for attacks.
20.2 “Onboard Mortars can also place Starshells, but a GO Leader or Scout must call-in the fire”. It seems that mortars only can only fire starshells via indirect fire. Am I right?
20.2 “Onboard Mortars can also place Starshells, but a GO Leader or Scout must call-in the fire”. I suppose that the mortar has to do the roll to fire the starshell, but this is not stated. Am I right?
21.1 "As a terrain feature, Bunkers do not block LOS, but for spotting purposes, a Bunker is considered blocking terrain". So even if a want to spot units surrounding the bunker (not inside), the Spotting Check to beat is a 3. Or to spot the units surrounding the bunker, the Spotting Check is again the terrain the bunker? I guess the same happens to caves.
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