I am a longtime fan of the World of War series. However, I always did not like the fact that the activation is absolutely random and not crammed into the frame. This may be greetings to horrendous consequences, such as, for example, one American formation is activated six times in a row and shoots the enemy. Or a few turns go empty when no one is activated, so the attackers simply do not have enough time to reach the goals.
You did not think how to limit the activation?
For example, we in our games forbid empty turn. On each turn, someone must activate before it ends. We also imposed a limit on the activation of one player, when he can not be activated more than once in a row than his markers in the glass multiplied by 1.5. For example, if a NATO player has 2 markers in a glass, he cannot activate more than three times in a row, and if 4, then more than 6 times in a row.
Indeed, in Nuclear Winter there is a similar rule and it works very well.
What do you think about limiting activations?
You did not think how to limit the activation?
For example, we in our games forbid empty turn. On each turn, someone must activate before it ends. We also imposed a limit on the activation of one player, when he can not be activated more than once in a row than his markers in the glass multiplied by 1.5. For example, if a NATO player has 2 markers in a glass, he cannot activate more than three times in a row, and if 4, then more than 6 times in a row.
Indeed, in Nuclear Winter there is a similar rule and it works very well.
What do you think about limiting activations?