Am starting to work on my own set of Campaign rules,which will incorporate what I read in the older version of Noville (dont have HotM so cant comment on that module's campaign rules.)
Will be trying these out with some HotN scenarios in Hue (River of Perfume,Streets of Sorrow,and my own scenario Goodbye Lt. Diem (found at
https://boardgamegeek.com/article/13105240#13105240) and another scenario of mine depicting a Marine platoon vs VC platoon vying for building control on board 2 (also at
https://boardgamegeek.com/article/12860448#12860448.)
The campaign rules will have three elements:
1--Random Events: have created my own RE table for use in HotN
2--Personal Leader: first scenario you will start as either us 6-0-6 Leader (use Army counter) or as a VC Leader and ,if survive each scenario,can advance in rank (increased Morale and/or LM.) Leader progression will look like this:
USMC-->6-0-6-->6-1-6-->7-1-6-->Skill card
VC-->5-0-5-->5-1-5-->6-1-6-->Skill card
Leaders may also earn LP/lose LP (Leadership Points) during a scenario based on the following table:
EARN
A-Led MMC in elimination of enemy vehicle in combat by any means-+4 (+1 for each enemy LM eliminated)
B-Led MMC in elimination of enemy MMC/WT/SMC in Melee-+3 (+1 for each enemy LM eliminated)
C-Led MMC in elimination of enemy MMC/WT/SMC by fire combat-+2 (+1 for each enemy LM eliminated)
D-Rallied any friendly MMC/SMC-+1
E-Self Rallied-+1
F-Led MMC/SMC in capturing enemy SW-+1
(add +1 if Leader accomplished any of these tasks single-handedly)
G-won the scenario-+1
H-survived the scenario-+1
LOSE
A-Shaken -3 (per occasion)
B-MMC/WT/SMC in same Location as Leader Eliminated/Casualties -2 (per unit in same Location)
C-friendly MMC/WT/SMC in same Location Shakes/fails to Rally -1 (per unit in same Location)
Points are earned/lost during a scenario based on Leader's performance according to the EARN/LOST tables above.Players will need to keep track of points earned/lost and each Leader will have a single overall total of LP's at the end of a scenario. This number will be Positive,negative,or zero.
At end of a scenario if a Leader has at least +7 LP's he may use them to advance one grade in rank (according to rank progression listed above.) If a Leader has +9 LP remaining after a scenario he may choose instead to draw one card/chit from the Skill deck/pool. The Leader may choose only ONE of these options at scenario end.
Any remaining positive LP are recorded as starting LP for next scenario.
If a Leader has a zero or negative LP total at the end of a scenario he may neither advance in rank nor choose a Skill. Also if the Leader is not the lowest-rated Leader (according to the rank progession table ,either a USMC 6-0-6 or VC 5-0-5) and has a LP total of -5 or greater then he is demoted to next lowest rank (and the -5 is subtracted from any higher negative number. EXAMPLE: a Leader has total of -7LP at scenario end; he is demoted and -5 is subtracted out,and he will start with -2LP for next scenario.)
Any remaining negative LP are recorded as his starting LP for the next scenario (thus giving him a chance to improve his performance.) If he ends the campaign with a negative total then demoted in rank (unless lowest-ranked Leader already.If VC he is sent to "re-education camp" or if a Marine will be disciplined.)
3--MMC performance: At the end of each scenario,your side will have a choice of either:
A-improving Morale of one of your MMC (can be done maximum of two times during the campaign;record the Morale of the MMC with improved Morale.) NOTE: one MMC may have its Morale bumped up twice this way OR can improve two MMC one level each.
B-can replace one MMC from your beginning OOB ,either a half or full squad, by calling up replacements. VC will get a 1-4-3/0-3-3 and USMC will get 2-6-4/1-5-4.
Just some initial ideas,both from LNL and from Advanced Squad Leader,and some thoughts of my own. Am going to try them out in solo play first.