Is this thread i want to gather all movement modes and other options (abilities) currently missing for vehicles in the digital game compared to the boardgame.
Since there are quite a few things missing i made this thread showing them. If someone notices further vehicle abilities missing currently please add them here.
I know Tom is working hard and i know they will most likely be included soon but i just wanted to help out and have them all in one list. All these tactical options are important to have, especially in the new Days of Villainy DLC that will release soon and which includes many vehicles and open terrain.
(my old thread here can be deleted since i included these into this new one: https://forums.lnlpublishing.com/threads/missing-stuff-for-vehicles-that-unload-troops.6133/ )
There seems to be currently no way of doing a Continuous Vehicle Movement as per rule 15.5.
In the rules it is said that squads can dismount using Assault Move, this is currently impossible in the digital game.
Also, according to the rules we should be able to move both the vehicle and the dismounted units after dismounting but this is not possible in the digital game, we can only move either the vehicle or the squad during that impuls.
Moving Infantry and Vehicles together is also not possible in the digital game currently but it is in the boardgame rules and is called "Coordinated Movement":
Since there are quite a few things missing i made this thread showing them. If someone notices further vehicle abilities missing currently please add them here.
I know Tom is working hard and i know they will most likely be included soon but i just wanted to help out and have them all in one list. All these tactical options are important to have, especially in the new Days of Villainy DLC that will release soon and which includes many vehicles and open terrain.
(my old thread here can be deleted since i included these into this new one: https://forums.lnlpublishing.com/threads/missing-stuff-for-vehicles-that-unload-troops.6133/ )
There seems to be currently no way of doing a Continuous Vehicle Movement as per rule 15.5.
15.5 Continuous Vehicle Movement
Good Order vehicles marked with a
Moved or Assault Move (AM) marker
have the option of continuing their move-
ment during the next Operations Phase.
If desired, leave the marker on the vehi-
cle in the Admin Phase (9.0), but turn it
180 degrees. During the next Ops Phase
a vehicle marked as such must continue
its movement, but can switch to AM or
vice-versa. This allows a targeted moving
vehicle to retain the +1 to-hit modifier
on the OFT and -1 DFT modifier from one
turn to another
In the rules it is said that squads can dismount using Assault Move, this is currently impossible in the digital game.
Assault Move-capable units (6.1) can
use AM to unload and subsequently
fire, but doing so prohibits them from
leaving the hex into which they dis-
embarked until the following turn.
Also, according to the rules we should be able to move both the vehicle and the dismounted units after dismounting but this is not possible in the digital game, we can only move either the vehicle or the squad during that impuls.
Passengers Example 6: A 1-6-4 Squad
(MF of 4) unloads from a tank (spending
2 MPs) and then moves two hexes over
Clear terrain (1 MP each) in the same im-
pulse. The tank (MF of 10) then spends 5
MPs to travel in any direction.
The example is an exception to the rule
that states units moving from the same
hex in the same impulse must move to-
gether. A Moved marker is placed atop
the infantry at the moment of disem-
barking. The infantry finishes its move-
ment, and then the vehicle can continue
its move
Moving Infantry and Vehicles together is also not possible in the digital game currently but it is in the boardgame rules and is called "Coordinated Movement":
6.5 Coordinated Movement
MMCs, SMCs and vehicles can move to-
gether provided they start and finish
their impulse together. They can Assault
Move or Assault Fire if the MMC/SMC is
AM-capable. Units executing a Coordinat-
ed Move pay MPs for hexes entered and
hexsides crossed as per their own
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