Towards a tighter Solo Assistant & correcting Opportunity Fire

Discussion in 'World At War 85 Series' started by Starman, Apr 26, 2020.

  1. Starman

    Starman Member

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    Reposted as originally embedded in another thread.

    I have been developing an SA that requires less player interference and addresses other issues in the current one. The aim is to not have to think for the AEO and focus on your own units.

    Opportunity Fire
    Currently all Point Blank and Effective Range Orders have fire as an option and none of the Long Range have it, it would be Pointless drawing a card to determine if the AEO opportunity fires as described in the rules. See below.


    Variant SA rules for WaW85

    PU Playing Declared Orders

    From the rules Declared Orders mean you must complete the declared order unless the unit or unit in a stack suffers an adverse result.

    Recent replies on declared orders are even more confusing and vague than the rules, though an update is in the pipeline, for this variant they mean as follows.

    You will be limited to the restrictions of the declared Order , which means for a stack/unit if it declared move and fire or Assault and one unit suffers an adverse opportunity fire result the other unit cannot now switch orders but can abort part of it if the original order is no longer viable. It should be reassessed less used MP and restricted to a move order. Which may mean continue , halt or just move to cover.


    Assess To Hit Score - AHS

    • After modifiers, no of FP die less each save that has a lower save value than the to hit one.
    • For defensive stance subtract 1 if 6 to hit
    • For Offensive stance subtract 1 if 5+ and 2 if 6 to hit (move rather than suppress priority)
    • If attacking IPs subtract 1 for every final save value >3 e.g. -2 for 5.


    AEO units off Map or no LoS to PU - The first SA Card Pull

    Initial pull is for for units out of LoS or off board that enter this turn and within movement range for a move and fire or assault, including unloading infantry into an assault. These units would be moving to contact and/or supporting main Attack/Defence and it is tactically sound they act first.

    For these first check Red and Yellow for possible Assault or Move and Fire only execute those orders if the AEO unit/stack has a 0+ AHS in Offensive Stance or 1+ AHS in Defensive Stance.

    Then Secondary Orders for units with no PU in LoS.

    For the last secondary order "Move Off Board units onto the map" or if all AEO units start off map then these units enter using the Red,Yellow, Blue priorities and secondary orders on this card as above, counting movement range from hex of entry.

    AEO units with LoS to PU subsequent SA order card pull(s)

    Units of the same type within PB range of each other would be considered a group, including a single AEO unit or stack, two groups if two different types in a stack.

    Inf, IFV, Tank, Infantry, Inf + SW, Recon, SPA are not the same type.

    Pull a separate card for each group pulling cards from smallest to largest groups, this means generally the AEO support units will activate followed by the main platoon units of the formations.

    Opportunity Fire Decision

    Priority unit is unstacked AEO with greatest AHS include deploy SW, Leaders/HQ are assigned/deployed not stacked but will impact AHS score.

    Opportunity Fire dependent on result of Card Pull

    For PB or ER only -
    fire if the single word fire is first order, LR if Execute Counteractions.

    Defensive Stance includes an Offensive Stance unit occupying a Victory Objective(VO)

    NO card pull needed AEO Defensive Stance

    • PU has Assault order or will gain Objective, if the PU AHS is 1+ for eliminate AEO unit objective.
    • PU in no cover and adjacent to hex that provides cover, in direction of travel.

    May Opportunity , Fire Card Pull required (see above)

    If AHS 0+ for Defensive Stance and 1+ for Offensive Stance and one of the following applies
    • Formation acted this turn
    • Direction of travel of PU is within 2 x MP of VO
    • Direction of travel of PU with Move and Fire/Assault if PU has AHS of 2+ vs AEO unit(s).
    • Out of Command
     

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