As part of our continuing look at some of the new rules additions for Lock and Load tactical v5.1 we are going to now look at Hull Down positions for vehicles.
We have had a similar rule in place for Vehicles to be protected at least partially as a Scenario Setup rule in the Vehicle Emplacement rules. However, that was for vehicles starting off in prepared positions and we had no rules covering vehicles attempting to find a more defensive position during the play of a scenario.
A vehicle may attempt to find a Hull Down position only once per turn by expending 1 MP in the hex they wish to find a Hull Down position in and then roll a dice and applying Armor LM-check to see if the attempt was successful. If successful the vehicle is marked with a Hull Down Counter (a new counter we are introducing and will be available in future game titles and also on the new Admin counter sheet we have for sale in our Store. If you do not have any Hull Down counters use any agreed-upon marker to signify a HD position.)
Any shots to the Vehicle that comes through the Vehicles front arc as determined by the red arrow on the counter will ignore any Hull hits to the vehicle. Turret hits apply normally and any shots coming in the Flank and Rear arcs of the vehicle are conducted normally as well.
Vehciles in Hull Down positions
We have had a similar rule in place for Vehicles to be protected at least partially as a Scenario Setup rule in the Vehicle Emplacement rules. However, that was for vehicles starting off in prepared positions and we had no rules covering vehicles attempting to find a more defensive position during the play of a scenario.
A vehicle may attempt to find a Hull Down position only once per turn by expending 1 MP in the hex they wish to find a Hull Down position in and then roll a dice and applying Armor LM-check to see if the attempt was successful. If successful the vehicle is marked with a Hull Down Counter (a new counter we are introducing and will be available in future game titles and also on the new Admin counter sheet we have for sale in our Store. If you do not have any Hull Down counters use any agreed-upon marker to signify a HD position.)
Any shots to the Vehicle that comes through the Vehicles front arc as determined by the red arrow on the counter will ignore any Hull hits to the vehicle. Turret hits apply normally and any shots coming in the Flank and Rear arcs of the vehicle are conducted normally as well.
Vehciles in Hull Down positions