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- Oct 14, 2014
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We have been playing with the counter design after counter design for the World At War 85 series, and I have come to the place where using such small counters is just a bad idea. It was too small in the original WaW design and do it again would be just plain foolish. I know some gamers are going to be upset, and the blame for this change rests totally with me. To put it simply the original counter size is just too small to have that many numbers on it and be able to read the numbers.
So below is a sample of the new counter style and will now be at the Nations At War 3/4th size and NOT the WaW 5/6th size. This is a change to what I have said earlier. This will also make it necessary to increase the map hexes as well. So to be clear the new counters and maps will not work with any older game version.
So What's On The Counter
Top Left
This is your main weapon system available on the unit.
First Number: This is Range if the number is gray it stands for unlimited range when firing indirectly.
Second Number: This is Fire Power, the number of dice to roll and type of Fire Power. The color numbers represent one of the following types of fire power.
Red Number Black outline = AP
Yellow Number Black outline = HE
Blue Number Black outline = AA
Green Number Black outline = Missile
Orange Number Black outline = Moving Fire Capable
Third Number: This is the number to roll or higher to hit the enemy target.
The top right is the same of a second weapon system available on the unit and follows the same structure as the top left numbers.
The Bottom Left
This section of the counter can have a few meanings. This area can be considered the Defense or Target Type of the unit.
First Number: White numbers with a Black outline with Yellow/Mustard Circle behind show the unit is Lightly Armored.
If the Number is White letter “S” with a Black outline with Blue Circle behind the unit is a Soft Target
Bottom Center
This is the movement factor of a unit and will show if that unit has any transport abilities.
Land Movement - Green number with a Black outline
Water Movement - Blue number with a Black outline
Land Movement with Transport Abilities - a Green number with a Black outline in a white square with a black outline.
Water with Transport Abilities - Blue number with a Black outline in a white square with a black outline.
Bottom Right
This is a unit's close combat ability.
First Number (left): Black numbers with a White outline. There use to be some units that had a + after the numbers, and we have removed this from the counters.
Second Number (superscript): White number with black outline is hit number
Triangle Left of a unit icon.
If the Triangle is Red with a black outline = Recon
if the Triangle is Gray with a black outline = Unit has indirect fire ability.
If the Triangle is Yellow with a black outline = Special Forces, Commandos or special ability type unit.
So below is a sample of the new counter style and will now be at the Nations At War 3/4th size and NOT the WaW 5/6th size. This is a change to what I have said earlier. This will also make it necessary to increase the map hexes as well. So to be clear the new counters and maps will not work with any older game version.
So What's On The Counter
Top Left
This is your main weapon system available on the unit.
First Number: This is Range if the number is gray it stands for unlimited range when firing indirectly.
Second Number: This is Fire Power, the number of dice to roll and type of Fire Power. The color numbers represent one of the following types of fire power.
Red Number Black outline = AP
Yellow Number Black outline = HE
Blue Number Black outline = AA
Green Number Black outline = Missile
Orange Number Black outline = Moving Fire Capable
Third Number: This is the number to roll or higher to hit the enemy target.
The top right is the same of a second weapon system available on the unit and follows the same structure as the top left numbers.
The Bottom Left
This section of the counter can have a few meanings. This area can be considered the Defense or Target Type of the unit.
First Number: White numbers with a Black outline with Yellow/Mustard Circle behind show the unit is Lightly Armored.
If the Number is White letter “S” with a Black outline with Blue Circle behind the unit is a Soft Target
Bottom Center
This is the movement factor of a unit and will show if that unit has any transport abilities.
Land Movement - Green number with a Black outline
Water Movement - Blue number with a Black outline
Land Movement with Transport Abilities - a Green number with a Black outline in a white square with a black outline.
Water with Transport Abilities - Blue number with a Black outline in a white square with a black outline.
Bottom Right
This is a unit's close combat ability.
First Number (left): Black numbers with a White outline. There use to be some units that had a + after the numbers, and we have removed this from the counters.
Second Number (superscript): White number with black outline is hit number
Triangle Left of a unit icon.
If the Triangle is Red with a black outline = Recon
if the Triangle is Gray with a black outline = Unit has indirect fire ability.
If the Triangle is Yellow with a black outline = Special Forces, Commandos or special ability type unit.