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LnLT Play By Forum: Heroes Against the Red Star #9 Down Time (PLAYERS NEEDED)

Ty Snouffer

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THis is all I have to go on:

"In any future when the MMC is eligible to activate (not market with Fired, Moved, etc.) the owner can remove the Psy Ops marker and mark on stack of enemy units within two hexes Ops Complete."

To me that that doesn't mean that the using MMC is spent/exhausted.
 

Barthheart

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OK so.. still

I would suggest putting the Psy Ops marker on the GO squad in Q9. This might help protect them against an assault from P10.

I would also suggest that we move the squad on upper level of R10 to lower level of Q9 to help protect against melee, and give a chance to melee P10 if given the chance.
 

Rydo

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OK so.. still

I would suggest putting the Psy Ops marker on the GO squad in Q9. This might help protect them against an assault from P10.

I would also suggest that we move the squad on upper level of R10 to lower level of Q9 to help protect against melee, and give a chance to melee P10 if given the chance.
Sounds good. Then let's see what the US squads that still need to activate will do.

I hope they wont get too close.

Sgt.York is shaken and if he stays like this the next turn we can try something risky.

Let's go Ty! Show us what happens next!!
 

Rydo

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[ Order ] = Move the squad on the upper level of R10 to the lower one of Q9.
 

Ty Snouffer

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End of Turn 1 into Turn 2

Soviets move downstairs and over to Q9
US moves last unit to O9
Turn 2 starts
US Wins Initiative
Sgt. York does not rally
US moves to Q9 to Melee but loses! One US MMC eliminated. SW dropped.
Soviet impulse.

Orders? [note the Psyops marker is now under a Melee marker and can't be used. The MMC has to be able to be activated.]

Current state:
image.png
 
Last edited:

Rydo

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Yeah finally!

I think we should have the tank blast R13.
Wise choice, so we wont risk that squad+leader from moving!

Blast them T-62!

If all are ok then:

[ Order ] = Activate the T-62 and shoot with MG and Heat rounds the units in R13!

---------------------------------------------------------

Damn, with that shaken leader so close i can think of some juicy moves...but that hero on the first floor...damn :mad:
 

Ty Snouffer

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TURN 2

T62 Fires on US. MG NE. OF Shakes Leader Boone who usees Maneuver to ignore result and move south with MMC.
US Impulse, Boone DFs at Soviets in Building resulting on Shaken.

(yes, that is how it seems Maneuver works. Leader can ignore Shaken result and move away with stack and not pick up a moved marker.)

Soviet Impulse. Orders?

Log posted
Current State
image.png
 

Rydo

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The US Hero is on the 2nd floor of P10.
I think this should be made immediately:

[ Order ] = Activate S13 and move ---> T14 ---> U13.
OR
[ Order ] = Activate T12 and move ---> T13 ---> S13.

Otherwise the US squad in Q13 will move and eliminate it! What do you think?
 

Ty Snouffer

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TURN 2

Soviet MMC moves from T12 to S13.
US fires on S13. GO MMC unhurt. Shaken MMC takes casualties.

Soviet impulse. Orders?

Log posted

Current state.
image.png
 

Rydo

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To me Squad from S10 to S11 ---> S12 ---> R13.

Let's grab another objective and wait.
 

Rydo

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Moving to R13 will trigger the Slayer effect... but it's probably our best move....
Do you think it is doable?

I've not considered the slayer effect but we can grab another objective and "balance" those VPs with the ones of the Americans.

Also if the squad suceeds we will have advanced the frontline and if we clear the hero hex we can advance with the tank.

What you aggressive-style heart is telling you? :)
 

Ty Snouffer

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Turn 2

S10 moves to R13 without incident capturing the hex.
US Hero Activates, Spots, and Shakes MMC in R11.

Soviet Impulse. Orders?

Current state
image.png
 

Barthheart

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Holy cow! How can we possibly hope to win against such fantastic die rolling..... :banghead:

Ugh....


OK, activate R10. Move just the squad and support weapon Q10-P10. This creates a melee hex so they can't be fired on and kills the shaken leader.
Next impulse move Capt. Sarukin into Q9 to help rally the shaken guy and maybe win the melee.
 

Ty Snouffer

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Yeah, it doesn't take much to Shake 5 M units. You guys are up 10-7 in victory hexes too. And you have a tank!
 
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