共工熙雲
Member
The game has not been updated for a long time, so we really want to know.And, whether to allow modification of the bottom of the game interface image?
Don't you really want the player to make his own creativity to modify the interface? In fact, the interface is really unattractive now, and you can make games more attractive.We are testing a patch that should result in some noticeable gameplay changes. We are hoping to get this out soon. User interface is hardwired and not mod-able.
The key is that everyone's aesthetic is not the same. If you want to make a game that everybody loves.I really like the interface. I don't think it needs any change right now and if it's a choice between the Dev developing other things or that there's a long list of other things that I would think are essential, to do with actual gameplay. I certainly don't want to do any coding or modding myself. Like probably most players, I only want to play the game. That might include making scenarios, but it doesn't include coding.
Well, I'm a player, not a 'producer'. I'm not sure where you think all these players are that have a different view to mine. I haven't seen them. You have a different view, sure. We'll have to agree to differ.
But it's all academic anyway. You're talking about one part time dev. Lol. It's a fantastic game, but given how 'boutique' it is it constantly astonishes me that it's still going at all. We're lucky it is. Given that fact, griping on is a bit useless, I think. Why don't you get on and do your Nanjing thing instead? Then we can all engage with you a little more positively.
Urban Dictionary said:Boutique
(Bü-'tEk) n, adj.
1. n. A small retail store offering specialized goods and services. Etymology, French word for shop
2. n. In musical instruments, a specialized brand of very high end, usually handmade items made in small numbers. Generally a term applied to brands like… Guitar amps like Matchless, Diezel, Trainwreck, Wizard, etc. Basses like Status Buzzard, Ken Smith, Tobias, etc. Guitars like Pensa, Manson, Rick Turner, Alembic, etc.
Urban Dictionary said:Boutique
A French word that simply means "half of what you expected at twice the price"
We checked into a gorgeous boutique hotel with a room just large enough for our suitcase.
XiYun,The game has not been updated for a long time, so we really want to know.And, whether to allow modification of the bottom of the game interface image?
I've heard that CO2's current operating interface is using PC to look at maps and display data with PDA. Is that so?XiYun,
What would be your suggestion for changing the interface?
Those of us who have played the game have become comfortable with its use.
As background, it was developed the way you see it based on input from players earlier in the game's life, which if I followed it correctly, include five releases of the basic game engine to arrive at what you see as Command Ops 2.
Many people don't understand that CO2's DLC is so expensive. It's unrealistic to ask the player to understand the developer's hard work and buy a high priced DLC.
The development team does not seem willing to open MOD to cause future sequels no purchase.
Someone told me that the chief designer was very poor, and that he was the only one who was repairing and updating the game.
Make the production team rich and have more money to make the game and creativity develop for a long time. That's the right choice.Don't doubt the purchasing power of the Chinese. In the first two days, more than ten people have bought TOAW4 for 70 dollars.
And it's still going on.
I wouldn't want CO2 to come anywhere near that kind of thing. Dave might, of course, for the money......
You misunderstood me. I didn't have any business plan. My idea was to give him a Chinese version free of charge. But Dave thinks I'm going to charge. I am helpless......I think the OP is suggesting that s/he has been trying to spread word of mouth on CO2 in China. So far, in 2 days s/he has persuaded ten people to buy. I think that's what's meant. Great stuff. Hope s/he is able to keep spreading the word. But maybe s/he would need to correspond directly and in private with David O'Connor of Panther Games if s/he was serious about Chinese localisation and whatever 'business plans' s/he might have. Obviously, this public forum isn't the place to do that, if you're serious.
The comparisons with Paradox's Normandy game are apt, for comparison purposes. An animated CO2? No way. That game is a third person shooter dressed up as something slightly more serious. I wouldn't touch it. My son would, of course (he's 12). But I fear it's too late to convert CO2 into something for the younger players. The addiction to FPS type things is incredible, and something we have to struggle with in bringing up our son, as he's more or less the first generation to have this incredible 24 hour access to FPS adrenalin loops. Computers have been around a while, but phones that can do the things he's doing are relatively new, and if he's not on the computer he's on the phone, unless we intervene. I wouldn't want CO2 to come anywhere near that kind of thing. Dave might, of course, for the money......
You misunderstood, I thought DLC was worth the price, but the potential gamers didn't think so. So games need to have some more attractive places to get rid of the high price barriers.a) The developer is based in Australia.
b) With the Australian currency, the developer's share of the profit per game varies (goes up and down) a lot, if working with publishers based in the US. As I understand it, it leads to recuced shares, means the margin actually falls below the targeted margin if converted to the developer's home currency (AUS $), too often.
c) It's not unrealistic, as only with high sales figures a publisher can maintain halfway stable (and low) prices. In central Europe, in countries like France, Germany and England, prices for high volume AAA titles have not changed much, usually ranging from 39 to 46 Euros (PC games), some console titles are usually a bit more expensive, but the current no. 1 seller CoD WWII costs around 58 Euros, the PC version 39.99, for example.
I have outlined some of the problems that come with modability here .
Companies creating titles like Call of Duty are rich. Just take a look at the sales figures:
https://www.statisticbrain.com/call-of-duty-franchise-game-sales-statistics/
CO2 is a niche-game within a niche market, where quite some of the PC wargames have lower sales than boardgames. There are titles like say World in Flames, HOI that attract a broader audience and create higher sales, but just the sales figures of these 2 games probably differ a lot. If you look at HOI 3 you will see that the world got somewhat 3D-ish, but that the interface of the game was still very hmm bland, unattractive, with small fonts, almost unreadable sections, tiny buttons for sub-functions etc. But the game design is still based on ideas that came up with certain boardgames, the first Civilization game, it carries elements taken from the famous Panzer General PC game and even from Bluebyte's Battle Isle 1991 and Historyline 1914-1918 (1992) on the AMIGA.. So, a mixture of basic principles that have not changed much in 26 years, and which is known and liked by many people.
More serious wargames are a totally different story, though. They contain too much realism, or too much number-crunching and too many detail to appeal to the taste of the masses. And even in the wargame community, there is a strong preference (with very few exceptions) to turn-based and/or hexgames. For many of those players, real-time games are gamey, or arcade, even if they are pretty realistic and not RTS. So CO2 is clearly a niche-game inside a niche of the gaming market, and the wargaming market is not an environment that creates millions of Dollars or - as you put it - "rich production teams".
Erm. More than ten people? Sorry, but it is hard to decrypt what you are saying, at times.
I've changed executable files EXE and free scripts into Chinese versions.First of all, I would like to declare that the executable file is not encrypted. The C language is also very simple.But I don't want to decompile core files, which is very impolite to designers.But I hope to get official support.The official language is always orthodox,and the personal influence and scope of influence are very limited. Because a lot of the core content requires source code to translate, In fact, I didn't plan to ask the designer for the source code at all. I just need designers to give me words and sentences, and then I give them the translation results, and they import data. This way I can also accept, I just want to help make the official chinese.A Chinese version free of charge? Why don't you do it, then? If you need, on the other hand, access to the code to do it then that's hardly 'free of charge' and opens up a massive can of worms for the developers. I can understand that Dave might not want a free Chinese version that depended upon him giving away the code for free. Especially not to a jurisdiction where - at the very least for practical purposes - copyright enforcement was impossible.
Why don't you just start by doing your Nanjing scenario? That sounds great. You could do a localised version of that - as best you are able.
I can understand that Dave might not want a free Chinese version that depended upon him giving away the code for free. Especially not to a jurisdiction where - at the very least for practical purposes - copyright enforcement was impossible.