I am glad you liked it. Does it still work with CO2? I installed BFTB(HTTR/COTA) this week. But I've been too busy installing and fixing things to play anything. I've downloaded CO2, but have not installed it yet. If the screen location and pixel dimensions of the strat map is the same, then I think I will only have one line to add:
GroupAdd, PGGameSeries, Airborne Assault
GroupAdd, PGGameSeries, Command Ops
; add CO2 window name here
I am glad Dave has added the replay. I am not sure how he did it, but my proposal was to:
* Log the user input command stream along with, I guess, unique ID of the simulation loop iteration so that they could be fed in at the right time.
* Then store the starting seed of the random number generator such that the same outcomes could be reproduced.
* Then simply run the engine to emulate what a replay would look like.
* "Jump back in" is just switching from the logged input stream to actual keyboard and mouse.
* You can performance optimize this by doing a save game state in the replay stream every simulated hour allowing a fast forward or fast backward index step without having to emulate the actual game from 0 hour.
I miss Eddy S. and the great times the team had as he was the other systems person. Most were like Bil H. Mil vets who would make me feel like a wimp for not using NATO symbols!