LnLP Forums and Resource Area Closing At The End of the Year

After careful consideration, we have made the decision to close the LnLP forums due to decreased activity, as the community has largely transitioned to other social media platforms. Going forward, all community engagement will be centralized on our Discord server. Game manuals will continue to be available in our Online Library, which now also includes our new AI Assistant. The AI Assistant is designed to answer a wide range of game rule questions and can guide you to the relevant sections of the manual. For the best experience, we encourage you to interact with the LnLP community via our Discord and Facebook pages. All support-related inquiries will be handled through our dedicated support site. LnLP Discord Server: https://discord.gg/FCj7EuqMxB
Battle for Caen

Battle for Caen

Bob Hanna

Member
Joined
Nov 17, 2016
Messages
11
Points
3
Age
70
Location
Canada
Wow.

I am playing the Goodwood-Atlantic scenario as the Allies and it is massive. For me this meant that after first contact I had to slow the game down just to be able to stay on top of everything that was going on. I needed to check the AI movement paths a lot to ensure that units that I thought were going on separate routes did not deviate to the nearest road and get tangled up with other nearby units. This involved a lot more way-points than I am used to. Also the number of follow on forces that need to get through the choke-points at the bridges and quickly move to the attack further complicates the process (this is historically accurate but very frustrating). The good news is that despite the number of units in the game, I did not notice any serious lags or have any computer related issues. My computer is an older Win7 unit and I was quite impressed.

As always, the map is excellent and very accurate.

I have noticed a few OOB discrepancies and have some questions about the number of Orne bridges near Caen, but I want to play the scenario through a few times to see if they cause a problem or play imbalance. I'll post my comments sometime in the next week for your consideration.

I am also delighted that the Canadians are now involved in CO2.

Anyway, I want to let you know that this is a great job and all your work in pulling it together is much appreciated.
 
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Bie

Member
Joined
Feb 22, 2017
Messages
350
Points
28
Age
42
Location
Belgium
Good to hear that the lag is still manageable. That was one of my main concerns.

If you see any oob errors be sure to note them down and I'll see to it in a next update. It's been quite a task to put all of the units in, so there is bound to be some errors.
 

panzerpit

Member
Joined
Dec 12, 2014
Messages
62
Points
8
Age
54
Location
Poland
Hi Bie,
I've tried to run your new scenario "Shutting the Trap", but when I want to start the game the following message is shown: 1st Arilanding Anti-tank Battery ( ID = 2331 ) had an Invalid Estab.
Other two scenarios included in the pack are ok.
 

ultradave

Member
Joined
Apr 24, 2015
Messages
42
Points
8
Age
68
Location
Westerly, Rhode Island, United States
Thank you for these. Quite a massive undertaking. I may never play the largest ones, but even so they are great to start up and look at. Right now I'm playing the Pegasus Bridge D Co. one.

The maps are really great.
 
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