Now comes the Fire part for this particular Tactical Movement order.
The infantry units in locations J5 and K5 could break down into several small attacks but because the US units are already broken I'll combine them into a single Fire Group and attack with them.
The core of the Fire Group will be the units in J5.
J5 Location:
Leader will not fire. He will use his Leadership rating to add to the Firepower of the group. +1 to each firing unit in the same location as he occupies.
Fire Team 7 - 2(Tac Mov) + 1(Leader) = 6
RPK LMG 5 -2(Tac Mov) + 1(Leader)= 4
The units in K5 will help to form the Fire Group. Because they are in a different location they add +1 each to the Fire Group. This is not modified by a -2 because each of the units after modification would be worth at least 1.
K5 Location:
Regular Fire Team +1 (Supporting Fire Group outside of the core location. Leader does not modify this Fire Power.)
RPK +1 (Supporting Fire Group outside of the core location. Leader does not modify this Fire Power.)
Green Fire Team +1 (Supporting Fire Group outside of the core location. Leader does not modify this Fire Power.)
This all adds together as 5 + 1 + 3 + 1 + 1 + 1 + 1 = 13.
Leadership Bonus and how to apply it is one of the big decisions you will be making in the game. When it applies to fire power bonus' sometimes it's better to simply let the Leader fire his own weapons. Depending on what the Bonus is and how many firing elements there are. In this case his bonus is a 1 and there are 2 firing elements. That gives a +2 firepower from the Leadership Bonus. The Leaders own firepower is 2 as well. In this case it's the same.
But let's consider if the Leadership Bonus is a 2. Then he would add +2 for each firing element for a total modifier of +4. That's double the value you would get if he only fired his own personal weapon for 2 additional firepower.