Ty Snouffer
Member
I'd like to make an attempt at running a Play by Forum session of LnLT using the venerable Assault of Vierville from Heroes of Normandy. Forum readers can chime in with commands for, in this scenario, the Germans. I'll set up and run the Americans using the LnLT Solo system.
Not quite sure how I will choose the commands for the Germans. We'll see what the response is like. Maybe I will choose if there is an obvious consensus. Maybe by who responds first.
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SET UP
Vierville France: June 7, 1944
The French Village of Vierville straddled the road from Utah Beach to St Come du Monte . . . by the end of the day the American paratroopers had driven them out. (See Heroes of Normandy for the full write up)
Order of Battle (see set up VASSAL save for full OB)
Americans: Elements 1st Battalion, 506th PIR, 101st AB Division
Germans: Elements of 1058th Grenadier Regiment
Victory Conditions
Six Turns
To win, a side must control four Building hexes within three hexes of 15H7 at the end of the Scenario.
Note there are 7 possible hexes that meet the requirements
SSRs
All building are Level 1
Neither Side Can Generate Heroes
The 1058th enters via a side determined randomly
Occupation Event Markers are placed in hexes 15J5 & 15F5
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See set up VASSAL save and logs here
Set up image
Random roll has the Germans entering from the East.
Turn 1
German Initiative by set-up
Rally Phase - No German actions. No American Actions.
Operations Phase - German Impulse
"All right Herr Kommander, what should we do?!"
(issue your orders below. No hard rules on format, but a good one might be units/action/hexes. Ex. 1-6-4-5, MG34, Koch/Double time/15O2 -15N3-15M3-15L4)
Not quite sure how I will choose the commands for the Germans. We'll see what the response is like. Maybe I will choose if there is an obvious consensus. Maybe by who responds first.
------------------------
SET UP
Vierville France: June 7, 1944
The French Village of Vierville straddled the road from Utah Beach to St Come du Monte . . . by the end of the day the American paratroopers had driven them out. (See Heroes of Normandy for the full write up)
Order of Battle (see set up VASSAL save for full OB)
Americans: Elements 1st Battalion, 506th PIR, 101st AB Division
Germans: Elements of 1058th Grenadier Regiment
Victory Conditions
Six Turns
To win, a side must control four Building hexes within three hexes of 15H7 at the end of the Scenario.
Note there are 7 possible hexes that meet the requirements
SSRs
All building are Level 1
Neither Side Can Generate Heroes
The 1058th enters via a side determined randomly
Occupation Event Markers are placed in hexes 15J5 & 15F5
------------------------------
See set up VASSAL save and logs here
Set up image
Random roll has the Germans entering from the East.
Turn 1
German Initiative by set-up
Rally Phase - No German actions. No American Actions.
Operations Phase - German Impulse
"All right Herr Kommander, what should we do?!"
(issue your orders below. No hard rules on format, but a good one might be units/action/hexes. Ex. 1-6-4-5, MG34, Koch/Double time/15O2 -15N3-15M3-15L4)
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