Proudgeek159
Member
I'm working on a scenario that involves special forces insertion into a hot LZ. Since fast roping was first used in the Falklands, it stands to reason that by 1985 most NATO special forces (and airborne / air assault units) would be at least familiar with the idea. (Heck, my California National Guard unit practiced fast roping in 1992!)Here's my proposed draft:
"Units with a yellow Special Ability triangle, and elite units such as Airborne, parachute, Special Forces, Spetznaz, or Commando Infantry units may be designated by Module or Scenario rules as capable of exiting transport helicopters via Fast Rope or Rappelling insertion.
A Passenger using Fast Rope insertion may unload from a Helicopter unit that is using NOE movement into any terrain that is not prohibited to the unloading Passenger. A Passenger using Rappelling insertion may unload from a hovering Helicopter into any terrain that is not prohibited to the unloading Passenger. In either case the Passenger may unload into the same hex occupied by the Helicopter unit or a hex adjacent to the Helicopter unit. Stacking limits in the target hex immediately apply to the unloading Passenger unit.
If the exit hex is blocking or Rough terrain, each unloading Passenger unit must roll 2d6 against the unit's Morale/Training value. If the result is <= to the unit's Morale/Training value, the attempt is successful. If the result is > the unit's Morale/Training value, the unloading Passenger is immediately Disrupted. Passengers that are already Disrupted may not attempt to Fast Rope or Rappel.
Units that use Fast Rope or Rappelling to exit a helicopter are subject to the same Opportunity Fire attempts as unloading Passengers from Landed Helictopters."
Please let me know what you think.
Craig
"Units with a yellow Special Ability triangle, and elite units such as Airborne, parachute, Special Forces, Spetznaz, or Commando Infantry units may be designated by Module or Scenario rules as capable of exiting transport helicopters via Fast Rope or Rappelling insertion.
A Passenger using Fast Rope insertion may unload from a Helicopter unit that is using NOE movement into any terrain that is not prohibited to the unloading Passenger. A Passenger using Rappelling insertion may unload from a hovering Helicopter into any terrain that is not prohibited to the unloading Passenger. In either case the Passenger may unload into the same hex occupied by the Helicopter unit or a hex adjacent to the Helicopter unit. Stacking limits in the target hex immediately apply to the unloading Passenger unit.
If the exit hex is blocking or Rough terrain, each unloading Passenger unit must roll 2d6 against the unit's Morale/Training value. If the result is <= to the unit's Morale/Training value, the attempt is successful. If the result is > the unit's Morale/Training value, the unloading Passenger is immediately Disrupted. Passengers that are already Disrupted may not attempt to Fast Rope or Rappel.
Units that use Fast Rope or Rappelling to exit a helicopter are subject to the same Opportunity Fire attempts as unloading Passengers from Landed Helictopters."
Please let me know what you think.
Craig