HI All
I've invested in the kickstarter - I'm really exited on the new World at War series , and in particular the potential module on Strike Force Africa
I can understand the need for play balance, counter limitations and flexibility in hypothetical scenarios, but I have serious concerns on the units listed in the Strike Force Africa page for SADF, UNITA, FAPLA and Cuban units.. I note (although I can't currently trace it), the order of battles have been discussed in this (or another forum), but I'd like to add my two cents.
SADF
I'd base any South African continent on 61 Mech Battalion, which was the mainstay of SADF conventional forces in the the 80's. The TOE evolved over the years, but like suggested elsewhere I'd base it pretty much on 61 Mech as deployed in 1987/1988 in the Cuito battles etc. Something along the lines of;
2 x Mech Infantry Companies (Ratel 20). - (Note for completeness the Ratel 20 is a IFV (not a Recce vehicle as listed on the Strike Force Africa page)
1 x Armoured Car Squadron (Ratel 90).
1 x Tank Squadron (Olifant tank) - (Comment - make sure you model the correct model of the Olifant0
1 x Anti Tank Platoon (Ratel 90)
Mortar Platoon (Ratel 81)
Anti-Aircraft Troop (Ystervark)
4 SAI battalion followed a very similar OOB
As alternatives for the above (or perhaps cross tasking), I'd consider units either parachute formations (1 Para Battalion) or 32 Battalion contingents. Perhaps (and depending on the scenario) deployed on foot or as motorized infantry (Casspir or Buffel). 32 Battalion also adds a further dimension in the deployment of the Ratel ZT-3 (A missile armed ratel) in the Cuito Battles
If you were looking at stretching the envelope for hypothetical battles, I'd consider the Rooikat AFV (too late for the border war, but certainly an interesting vehicle), or such oddities as a 106mm RR armored Ferret.
Anyway - enough on the SADF. If anyone would like more detail, I can probably provide it (including info from official documentation).
I've invested in the kickstarter - I'm really exited on the new World at War series , and in particular the potential module on Strike Force Africa
I can understand the need for play balance, counter limitations and flexibility in hypothetical scenarios, but I have serious concerns on the units listed in the Strike Force Africa page for SADF, UNITA, FAPLA and Cuban units.. I note (although I can't currently trace it), the order of battles have been discussed in this (or another forum), but I'd like to add my two cents.
SADF
I'd base any South African continent on 61 Mech Battalion, which was the mainstay of SADF conventional forces in the the 80's. The TOE evolved over the years, but like suggested elsewhere I'd base it pretty much on 61 Mech as deployed in 1987/1988 in the Cuito battles etc. Something along the lines of;
2 x Mech Infantry Companies (Ratel 20). - (Note for completeness the Ratel 20 is a IFV (not a Recce vehicle as listed on the Strike Force Africa page)
1 x Armoured Car Squadron (Ratel 90).
1 x Tank Squadron (Olifant tank) - (Comment - make sure you model the correct model of the Olifant0
1 x Anti Tank Platoon (Ratel 90)
Mortar Platoon (Ratel 81)
Anti-Aircraft Troop (Ystervark)
4 SAI battalion followed a very similar OOB
As alternatives for the above (or perhaps cross tasking), I'd consider units either parachute formations (1 Para Battalion) or 32 Battalion contingents. Perhaps (and depending on the scenario) deployed on foot or as motorized infantry (Casspir or Buffel). 32 Battalion also adds a further dimension in the deployment of the Ratel ZT-3 (A missile armed ratel) in the Cuito Battles
If you were looking at stretching the envelope for hypothetical battles, I'd consider the Rooikat AFV (too late for the border war, but certainly an interesting vehicle), or such oddities as a 106mm RR armored Ferret.
Anyway - enough on the SADF. If anyone would like more detail, I can probably provide it (including info from official documentation).