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  1. Jay Townsend

    Desert Heat: Rommel at Kasserine Pass

    Desert Heat: Rommel at Kasserine Pass I wanted to play a scenario with the Rommel counter and picked this quick one with only 10 turns and three formations before bedtime. I thought the Axis could steamroll off of the map but the Italians are slow moving and the Americans with only one HQ...
  2. Jay Townsend

    Desert Heat Variant Scenario: Tigers in defense at Ousseltia by (Renato Niemis)

    Desert Heat Variant Scenario: Tigers in defense at Ousseltia by (Renato Niemis) Renato made and interesting scenario over on BGG: Tiger Scenario 2. Defending. | BoardGameGeek So I had some time this morning to give it a try. The Germans setup on the main hill on map 12 blocking the two...
  3. Jay Townsend

    Desert Heat, scenario: Outflank Trap

    Desert Heat, scenario: Outflank Trap I should have counted the hexes required for the victory condition to work before I played this but I didn’t. The Italians with the terrain and the British opposition and lastly the turns ending early with chit draw, cannot get off the south end in 12...
  4. Jay Townsend

    Desert Heat, scenario: Aussie Hold The Line

    Desert Heat, scenario: Aussie Hold The Line The NaW series is kind of fun to play every once in awhile for some lighthearted fast gameplay. I picked this scenario for some desert action. I think this scenario is probably a better solitaire play, as the Italians just defend and sometime adjust...
  5. Jay Townsend

    White Star Rising: Marvie the Door to Bastogne

    White Star Rising: Marvie the Door to Bastogne I was kind of the mood for a smaller size Battle of the Bulge scenario and picked this small 10 turns, one map scenario. The Germans spend two turns on the approach while the Americans hold up in Butgenbach/Marvie and wait them out. As the German...
  6. Jay Townsend

    Stalin’s Triumph: The Bridge At Berezovyy Logg

    Stalin’s Triumph: The Bridge At Berezovyy Logg First let me state that Victory Conditions have a direction errata. The section that says (the southern side), should say eastern side or it wouldn’t make sense. Another interesting looking scenario, it starts out with the Soviet 71st Guard...
  7. Jay Townsend

    Desert Heat: General Gott Advance

    Desert Heat: General Gott Advance It was fun to return to the Desert in this scenario. The Commonwealth have two formations, the Italians have two formations and the Germans have two formations but the German 125th Panzer Grenadiers are pretty much useless as they have to stay within 5 hexes...
  8. Jay Townsend

    Attack Countered, from Compendium #1, German formation setup question???

    Attack Countered, from Compendium #1, German formation setup question??? On scenario: Attack Countered, from Compendium #1, the German setup uses Schtz Btl 107 but none of the units listed match to it, this must be a mistake, what formation should it be?
  9. Jay Townsend

    Attack Countered, from Compendium #1, German formation setup question???

    On scenario: Attack Countered, from Compendium #1, the German setup uses Schtz Btl 107 but none of the units listed match to it, this must be a mistake, what formation should it be?
  10. Jay Townsend

    Maps 15-18

    Maps 15-18 I noticed Maps 15-18 are not used in very many scenarios?
  11. Jay Townsend

    White Star Rising: Clash At The Crossroads

    White Star Rising: Clash At The Crossroads Another interesting scenario fought over two victory objectives the Americans hold with some Airborne troops and are waiting on Armor from the 4-51 Arm to help them hold these locations but the Germans have three combat groups of their own including...
  12. Jay Townsend

    White Star Rising: A Little Tea Before We Fight

    White Star Rising: A Little Tea Before We Fight Another quick playing but fun scenario to play. The British must keep the German armor/AFVs from breaking through the K-line hexes on map 3. Both sides have a mixed force of unit types but the Germans get reinforcements on turn 5 of this ten...
  13. Jay Townsend

    Compendium Vol 2?

    A Compendium Vol 2 would be nice, add some more scenarios for Stalin's Triumph, Desert Heat & White Star Rising. Also add a counter sheet with some new units and unit types.
  14. Jay Townsend

    White Star Rising: Special: Race to Bastogne

    White Star Rising: Special: Race to Bastogne It was 4th of July so why not get an early morning scenario in with the Americans. The setup picture was confusing at first but the up-grade kit explains maps 2 & 3 are used not the pictured maps, which I figured out in the scenario description as...
  15. Jay Townsend

    New NaW Game!?

    LnL/David says this: And it will be compatible with existing NaW material according to LnL. Lets hope so.
  16. Jay Townsend

    Desert Heat, scenario: Free French at Bir Hacheim

    Desert Heat, scenario: Free French at Bir Hacheim An interesting scenario of the Free French against the Italian forces in North Africa. The French setup defensive positions on a long hill overlooking the Italian’s approach. The Italians have two formations, so can attack at two locations...
  17. Jay Townsend

    Stalin’s Triumph, scenario: Stal Stal Stal

    Stalin’s Triumph, scenario: Stal Stal Stal This is the largest scenario in the NaW series so far and it takes about two hours just to sort counters and setup but it is fun. The Germans have objectives on all three maps, so they can’t just concentrate on one area and the Soviet defend or...
  18. Jay Townsend

    White Star Rising: A Rock And A Hard Place

    White Star Rising: A Rock And A Hard Place First let me make a clarification and small errata statement. The divisional boundary for the two German formations, to make it simpler, they run from east to west cross map 3 (I) rows and then across map 1 (M) rows and the two maps should connect or...
  19. Jay Townsend

    Chit vs Card?

    I still prefer the Chit Draw over the Card Draw but it is nice to have both options.
  20. Jay Townsend

    Compendium: God, honor, and our land – Poland!

    Compendium: God, honor, and our land – Poland! This was fun and quick eight turn scenario to play. Missing from the setup, you will need to add the 24PL formation Marker. For some reason the Compendium forgets to list the formation marks on many of the scenarios but very easy to figure out. I...
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