Dordo submitted a new resource:
Adriatic trilogy - Three battles on the front of the Dalmatian islands
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This isn't meant as a criticism. The scenarios are well done and obviously took a significant amount of effort to detail the maps and the troop organizations involved in the battles. I likewise like the effort to portray partisan operations inside the game system. One of the traditional short comings of real life military forces is conducting or counteracting irregular combat operations. Your scenarios offer a real opportunity for players to gain insight into that type of warfare.
There is a kind of "scenario maker's" art involved in setting the game, so that players from either side discover a reason for their efforts soon after the scenario starts.
That said:
I started the Curzola scenario from the allied side, and found myself waiting long game hours for any information to emerge on enemy forces.
Meanwhile, as I checked in SceneMaker, there was a significant landing of German forces on the island, but in the conduct of the game, there is no indication to my allies of where that took place or when it was occuring.
I think the problem is associated with the at start intel settings chosen for the units -- those I selected showing "no intel" meaning the enemy (in this case the allies) are unaware of any enemy troops, their location, or potential strength as the game starts.
As a minimum, I'd suggest setting the at start intel for "Aufkl. 800th Küstenjägerabteilung" on the island at start at "minimum" so there is an indication for the allied player where the German forces might site for their effort (If you're dealing in partisan operations, the civilian community from which the warriors are drawn serves a source of intelligence -- simple neighbor gossip serving as some indication of a German presence on the island. It's an application of the idea: "Why does the guerrilla fighter fight? We must come to the inevitable conclusion that the guerrilla fighter is a social reformer, that he takes up arms responding to the angry protest of the people against their oppressors, and that he fights in order to change the social system that keeps all his unarmed brothers in ignominy and misery." —
Che Guevara ).
I'm not certain whether the same intel application can be made to the landing forces, but would suggest that some of the German units designated for landing be set to "minimum intel" in an effort to designate their arrival on the map, and provide some information to shape the partisans' efforts.
Otherwise, I see the allied strategy as maintaining defenses at designated objectives waiting to be attacked with no incentive or information for the allied commander to take an active part in managing the battle.
Hope this helps.