ioncore
Member
- Joined
- Jun 1, 2015
- Messages
- 680
- Points
- 43
- Location
- Germany, Lower Saxony
- Website
- ioncore.livejournal.com
Hi Bie,
One question I had about these lovely fortified positions you've created.
What's your experience (both from developer's perspective and from playtest experience) about the model of fortifications in the game? Do they feel like a real tough nuts to crack, are there any special hints and tricks you've made with OoB and/or terrain? Any hints on assault equipment like FTs?
I'm asking because I'd like to model some fortifications in future as well, and I was, like, thinking about stationary (0 kph speed) pillbox garrisons etc but wasn't sure if that would play well with CO2 mechanics.
One question I had about these lovely fortified positions you've created.
What's your experience (both from developer's perspective and from playtest experience) about the model of fortifications in the game? Do they feel like a real tough nuts to crack, are there any special hints and tricks you've made with OoB and/or terrain? Any hints on assault equipment like FTs?
I'm asking because I'd like to model some fortifications in future as well, and I was, like, thinking about stationary (0 kph speed) pillbox garrisons etc but wasn't sure if that would play well with CO2 mechanics.