Great feedback thanks guys.
Sorry for the late reply. I've had a couple of tough days at work, and am very much looking forward to this long weekend to get some rest and feeling back into my hands!
Dan, some of my most commonly used symbols can be found in my From the Meuse to the Rhine AAR. Here:
http://forums.lnlpublishing.com/threads/snippets-from-the-meuse-to-the-rhine.887/
A table for the Command Load can be found in an older AAR on Hoffen Ho-Down, slide 19 Here:
http://www.matrixgames.com/forums/tm.asp?m=3504949&mpage=2
There is a little bit about supply in my Greyhound Dash AAR. Here:
http://www.matrixgames.com/forums/tm.asp?m=3588883
The daily routine supply runs start at 06:00 and 18:00, but in some scenarios Axis will only get the 18:00 supply run to simulate interdiction to their supply by allied air superiority. Emergency supply runs can be at any time, as requested by the units, but the On map Boss Depot (Division, Corps Base, depending on the size of the scenario), will only get the two, or one as mentioned previously, so once its all gone they won't get any more until the next routine supply event.
The 3D maps are made by draping an edited game map over the terrain in Google Earth.
Yes, I use the Adobe Cloud package for the AAR's, but I am a long, long, way from mastering it, but seem to learn more and more every time I make one, I'm glad to say.
Arian, this is actually quite a complex question to answer, because there are so many different variables involved.
Force composition, plays a big part so does the underlying terrain.
The AI units are not as stupid as it might first appear, because they can detect old defensive positions on the map, (vacated foxholes), and also layers that are not visible to us on the map (without right clicking and selecting terrain), but are there. Like the edge of wooded areas for example. There is often a fringe around these areas that is not displayed on the map visually, but are included in the data for the terrain with regards to defensive value, and concealment.
An example of this can be seen in my Hoffen AAR in the link above with regards to the Hockerline (Dragons Teeth), which has a defensive depth of about 200m but is only displayed on the map as a thin line.
This can sometimes apply to villages as well.
The planning footprint you get when placing a defend order as you say doesn't always represent where your units will deploy.
I guess its only designed as a rough guide. Experience and practice just messing around with the orders will tell you more than I can explain, but I will look out for examples of this in my AAR, and try to explain them as I go along.
Thank you both for your input, and as I have just said, I will look out for examples of your questions as I progress and try to elaborate on them.