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- Aug 2, 2013
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- 56
OK, good that is what I thought you wanted but was not sure
I have bought the base game and all the expansions released thus far, and I imagine I will continue to do so. Nevertheless, up til now I played very little, because I looked forward to playing with others, and I didn't want to have the advantage of knowing the scenarios and the OOBs ahead of time.
Happily, the scenario generator eliminates that problem. Every game is different, with different map set-ups and troops, so I have finally been playing, end enjoying, the game. However, I do have some suggestions.
1. The units on the map could be a little bigger and, thus, easier to see. I recall the earlier pc implementation done in conjunction with Matrix, and the counters were larger. Yes, you can, and I do, zoom in to see them better, but it still would be nice if they were a little larger.
2. Other tactical WWII games do the random scenarios somewhat differently. In the case of a Meeting Engagement, for instance, both sides start off-map, or on the opposite sides of the map, with the victory locations more-or-less in the middle. However, in LNLT, one side starts in possession of the objectives and the other must advance and take them. Given that point values for each side are approximately equal, this seems unbalanced. When playing against the computer, it may not be so bad, but if playing against a human, I'd expect the side that starts off holding the objectives to win the vast majority of the games.
3. Connected to the above, in multi-map games, most of the map is not used. For instance, in a three-map Meeting Engagement, one side enters on one side of the map, the second side starts on the middle map, already holding the objectives, and the third map never comes into play. In fact, in one game, also a Meeting Engagement, one side entered via the first map, but the objectives -- and the other side -- were also on the first map, so the other two maps were not involved in the game. It'd be nice if these two points could be addressed.
4. Finally, it would be nice if the OOBs could be more varied. Only a handful of the vehicles used in WWII are available for purchase at scenario start. Maybe, in addition to choosing a module, one could also choose the year, with different vehicles available depending on the year.
I recognize that the limited choice may have something to do with the fact that more modules are coming, thus, we may see more vehicle types when new modules appear. I hope that this is the case. Nevertheless, it would be nice, for instance, if sometimes, instead of the ubiquitous M-10 tank destroyer, players might be able to purchase an M-18 or M-36. As with other units in the game, they could have variable availability and restrictions in numbers, so that ridiculously ahistorical forces would not be the norm.
Despite the above, I am definitely enjoying the game and look forward to the release of more modules. Thanks for your efforts!
hello everyone, can we highlight, as is done during the rally phase, the hexagons with the periphery in flashing green where there are eligible units holding weapons that can be dismantled or reassembled, for the following case: all hexagons containing units and friendly or enemy SWs that can be recovered by these same units? Personally, I often pass by during the rally phase to collect weapons!bonjour à tous, peut on mettre en surbrillance, comme cela est fait lors de la phase rally, les hexagones ayant le pourtour en vert clignotant où se trouvent des unités éligibles détenant des armes pouvant être démontées ou remontées, pour le cas suivant: tous les hexagones contenant des unités et des SW's amies ou ennemies pouvant récupérer par ces mêmes unités ? Personnellement je passe souvent à coté lors de la phase rally pour récupérer des armes !
bon jeu à tous !