After a gap I tried the app again. After a frustrating start (details below) I muddled through and managed to finish some scenarios. Once I got over fighting with the interface (I never use tutorials or read manuals btw) I had a fun time. I have played larger scenarios and replayed a few several times. Some of the options have been tweaked to suit my preferences.
No bugs or instabilities found.
I worked out how to use the app pretty well by trial & error. So I found it was intuitive.
During play, I felt that I was always fighting with the overlay information windows. These are the Continue/Pass window or the terrain effects windows etc. I had to keep on moving them around to get at the map. The ability to scale the windows is useful but I feel there needs to be more control over the size/layout of the overlay windows.
These suggestions are all in the same vein of interface usability:
a) Ability to collapse or hide a window. windows
Edit. The victory conditions CAN be hidden by use of the V key
b) The ability to resize a window, by dragging the edge, to make it smaller/larger. Yes, information could be clipped. The "Units in hex window" is usually too wide imho.
c) Map scrolling via mouse position. The scrolling is linear and too fast. Adding the ability to turn that feature off, or change the scrolling speed, would alleviate the jerky over-scrolling via mouse position. If I place the window with the Continue/Pass button near the edge of the app window then the mouse causes the map to scroll when I just want to click the button.
d) Ability to pan the map by click-dragging the mouse.
Keep up the good work. Now if you could only do something about my poor die rolls.
Ref Scenario "I'll take the Low Road" in Defiance DLC.
How does the "Ace Gunner" effect get activated for the 25mm ATG?
I see no way to activate the effect or any (obvious) sign of it getting used when firing. The effect is based on the roll of 1d6; I would expect to see some logged info detailing its activation.
Ref Scenario "I'll take the Low Road" in Defiance DLC.
A fire has broken out (bloomin' tanks) in the hex 25k7 with the ATG. The morale roll for the ATG failed. Normally, a unit would move to an adjacent hex to get away from the fire. the ATG has 0 MP and I appear to be stuck and unable to continue as I cannot move the ATG or end this fire resolution step.
Glad to hear you've given the game another go Tim.
Like you, it took me a while to get used to the interface, and I also found myself fighting with it at times until it trained me
I can't really offer any answers except for the terrain effects window which does get in the way. But if you press the T key it will hide the window, pressing T again will toggle it back on. (Same for Line of Sight checks, use the L key) Not sure about the best way to handle the re-sizing of Info/Status windows and their text - it's a problem for many hex/board/counter games converted to digital. For the occasional time when you just want to bask in the glory of the board and counters, hit F10 and all of the interface is toggled off (or back on again).
Scrolling map: yes, via mouse position it can end up being a bit hit or miss. I tend to just use the W S A D keys. Perhaps a middle-mouse button click and hold to move the map might happen.
Fire in 25K7 - I had a fire break out in a scenario I played yesterday, and I was wondering what to do about it - run away?? - luckily it went out on the next turn. But from the rules, I think it can spread (see 10.5.6.2 in the core rules) ... or alternatively there is a game option to turn off 5.1 flammable hex fire checks. Not sure about your situation of being unable to continue/stuck. Might be worth hitting F3 (or Shift-B) and doing a bug report in future. The programmer is very responsive to bug reports.
Completely agree about the good work on the game so far. It keeps growing on me. And I'll swap your poor die rolls for mine!
The overlays info is needed for me. So far I have only found the Victory window is one that I can regularily hide. I used the arrow keys to pan the map.
Having the ability to turn off map scrolling by mouse would work. I run windowed mode and have lots of scrolling when I don't want it to scroll.
Fires starting and spreading have been resolved fine in all the other scenarios. In all other cases the units have had a non-zero MP and thus could move out or up/down stairs to escape the fire. I had to abandon the game where the fire was trying to make me move that ATG with zero movement. The game flow was locked into trying to resolve movement that could not occur. The game was effectively over so it was ok.
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