LnLT Digital Feature Requests

Discussion in 'Lock 'n Load Tactical Digital' started by David Heath, Apr 5, 2020.

  1. Wiggum

    Wiggum Member

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    I cant see a TEC in the manual and therefore none in the Starter Kit. The TECs got recently added to the module rules but there sadly is non in the manual and sadly the module rules are not in the Starter Kit it would be great if that could be added as well as the module rules since as you say yourself the rules are inforced. I cant see any reason to not include the TEC and the Module rules so players can read up on that, recently had a fried of mine confused about the VC movement bonus, told him to look in the module rules but he could not access them. So i say we need the module rules with the TEC in the Starter Kit Scenarios. I mean...why not?
     
  2. Stéphane Tanguay

    Stéphane Tanguay Moderator
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    I meant that the TEC is included in the physical version of the Starter Kit, sorry about the confusion.

    The Starter Kit included:
    1) The rules needed to play the scenario (excluding any specific module rules)
    2) The scenario information card, with OOB, SSR, etc.
    3) The various charts needed to play (Direct Fire Table, Ordnance Fire table, Melee Table, etc.)
    4) The Skill description (only for those skills used in the scenarios)
    5) The relevant TECs
    6) Maps and counters
     
  3. Rodger Samuel

    Rodger Samuel Member

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    My most desired feature is a random-map scenario generator, with the ability to purchase units.

    It seems to me that this adds an incredible amount of length to the life of a game, which one would think would boost sales. I hope this is in the works.
     
  4. David Heath

    David Heath Administrator
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    There are no module rules for the starter kit. I look into updating them but it may take a bit.

    David
     
  5. Lennart Olsson

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    It would be great is it was possible to add own comments in the Record tab after finished a scenario.
    E.g why I lost, very playable scenario, use this tactic next time, ...
     
  6. David Heath

    David Heath Administrator
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    Hi Lennart,

    I don't think this is an option but I will ask.

    David
     
  7. andyl71

    andyl71 Member

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    I would really like it if the player could choose to use a Prediction Window that doesn't show the percentage chance.

    I would rather read the modifiers as they are and make a decision to fire based on that info. With the best will in the world, your eye is always drawn to the % and it removes quite a lot of the decision process that makes board games so satisfying when there are dice and risk involved.

    The percentage seems incongruous after spending time reading and enjoying the rules and getting to grips with the system. I want the computer to present the modifiers and roll the dice for me, not help me make decisions.

    I think huge strides have been made in the UI in the last few months and it is almost perfect. Having this as an option would complete it, for me.
     
  8. andyl71

    andyl71 Member

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    Very pleased to see this has been implemented in the latest build, thank you Tom!
     
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  9. Wiggum

    Wiggum Member

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    Please Tom add the ability for the player to "rotate" the map (and counters of course) if this is possible. Sometimes it feels that it would be much more "natural" to have a different POV on the map. Would be great if we could have a hotkey to rotate it.
     
  10. Tom Proudfoot

    Tom Proudfoot Digital Designer

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    I'll see how much of a mess it is. Just spinning the camera on the Z axis is easy but there are a bunch of places where it rotates the counters and map text based on if the scenario is on a sideways map and all that stuff is done when the scenario starts.
     
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  11. Surfcandy

    Surfcandy Member

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    Scenario generator
     
  12. Wiggum

    Wiggum Member

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    If an ingame rotation is not easy to do, maybe it could be an option to choose the rotation during the scenario selection?
     

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