LnLT Digital Feature Requests

Discussion in 'Lock 'n Load Tactical Digital' started by David Heath, Apr 5, 2020.

  1. Wiggum

    Wiggum Member

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    Please add a option to view eliminated units or at least a list to the "Victory" Window or Debriefing screen.
    Currently its a paper that just says something like "Victory" but there is much much space beneath. Should be filled with such important informations.
     
  2. Wiggum

    Wiggum Member

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    Please include the complete TEC into the digital Version Module Manual or Update the Terrain Info Window with all the informations needed like Terrain Height & other special terrain rules, especially for hexside terrain like bocage. These are currently all missing.
     
  3. lloegyr

    lloegyr Member

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    Hello,
    "Check Point Calvi" will be released in DLC?
    Thank you
     
  4. Cesar Moreno Santo

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    Please add key accelerator to resize text windows, or/and bigger +/- buttons or/and make those buttons stay in place when clicked (so they can be clicked again easily)
     
  5. Wiggum

    Wiggum Member

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    Could you please make the starshell effect optional just like the smoke effect? I find it really hard on the eyes the constant flickering and some people also have epilepsy and such effects can cause them health issues. Thanks (also reported with F3)
     
  6. Wiggum

    Wiggum Member

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    Thanks for making the starshell effect optional Tom :)

    Feature Request:

    Could you please make it possible to see what units are in an enemy stack when the player gets the chance to OpFire?

    Maybe on Mouseover just like normally? No being able to see what enemy units are in a Stack is not so nice and there is no rule in the boardgame that enemy stacks cant be checked before OpFire.
     
  7. Wiggum

    Wiggum Member

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    The new "Modifier" windows show nothing in case of Opportunity Fire, that should be changed so we can also see the odds when my opponent moves and i mouse over his stack during my "deciding for op-fire"
     
  8. Erik Winroth

    Erik Winroth Member

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    It would be nice if you could access the mission briefing during the game.
     
  9. Wiggum

    Wiggum Member

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    You can...press ESC and then select "Briefing".
     
  10. Wiggum

    Wiggum Member

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    Please add a Hotkey to hide ALL windows similar how we can already hide the Victory window by pressing V. This game is beautiful and it would be great for screenshots or if you just want a clear view of the map without UI elements.
     
  11. David Heath

    David Heath Administrator
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    Hi Erik,

    We are working on this.
     
  12. David Heath

    David Heath Administrator
    Staff Member Support Staff

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    Hi Wiggum

    Great idea I past it on to Tom.
     
  13. Wiggum

    Wiggum Member

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    Wow that was really fast it's already in the game. Just one more suggestion. Currently the pulsating yellow "hex outlines" are still shown when you press the hotkey to hide the UI. Since this is basically the "Screenshot" view or "Boardgame view" i would suggest also hiding the pulsating hex outlines. That way players can take and share awesome screenshots from the game without the big yellow hex-outlines which i would also consider UI elements, it would be like a picture of the real boardgame.

    20200616095925_1.jpg
     
  14. Wiggum

    Wiggum Member

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    Suggestion: Dont display the buttoned marker if a turret is rotated since the turret marker already says "open" or "buttoned.
     
  15. Wiggum

    Wiggum Member

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    Please add an option to have static hex outlines (the orange ones) that are not moving the whole time, maybe even make them a little more subtle.
     
  16. Thommygunner

    Thommygunner Member

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    In HATRS, please give the US M60A3 tank a TIS, if there's an M60A3 in a night scenario. They had them before the M1 as in service. I was disappointed to see them not have a TIS in the cardboard game, but I just house ruled that they had one. Thanks!
     

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