Txema
Member
Dave,
Am I in your ignore list?
Am I in your ignore list?
Sorry I did look into these. I fixed the issue with the base not drawing from its own stock. This only occurs during the planning process when it checks to see if the force is low on fuel and needs to request a resup. But I have not had time to address the other issues yet.Hi Dave,
First of all, thank you very much for your detailed report.
Let me ask about the problems with the Bases reported in this threads:
http://forums.lnlpublishing.com/threads/base-stops-moving.1906/
http://forums.lnlpublishing.com/threads/base-taking-casualties-for-no-obvious-reason.1907/
Have you looked into these problems? Could you please check them?
Thank you very much for all the support !
Txema
Kurt, where in the estabs are you getting your values for bursts/round? I don't think there is such a parameter. It seems that you are interpreting "load", which is the max load of a particular ammo for a weapon, with something called "burst/round". Please clarify.Dave , great scenarios . Just had a quick look through the estab for Westwall , there are a few errors that have been carried over from BFTBEstab . The Flamm-Pzr 38(t) is listed as having quantity 9 bursts / rounds of ammunition for its flamethrower , this should be quantity 60 . Likewise the PzKfw B-2(f) has quantity 9 , this should be 56 . The 12.2cm sFH 396(r) is listed as using 12.8cm ammo .
Hi Simovitch , yes I am referring to "load" which indicates how much ammo / fuel that weapon system has to hand before it requires re-supplying . At the current setting for all flame-tanks ( except the British Crocodile ) they would be out of ammo very quickly , making them virtually ineffective IMO . The 122mm gun is listed as having a range of 23000 metres , incorrect , it should be 11000 metres . Also the shell weight is listed as being 28.3 kg , it should be 22 kg , thus a lower yield and therefore blast zone .Kurt, where in the estabs are you getting your values for bursts/round? I don't think there is such a parameter. It seems that you are interpreting "load", which is the max load of a particular ammo for a weapon, with something called "burst/round". Please clarify.
Also, We could create a whole new ammo type for the 122mm Russian gun, but in game terms it would be virtually identical to the 128mm HE ammo so it was decided (long before I joined the team) to just use the same HE ammo for both guns.
just hit replay on the main window and it should open up a box to select your replay.Richard,
BTW, I see where I missed map overlays.
Is there a replay feature? Will I see that when I hit the AAR screen?