Dave 'Arjuna' O'Connor
Panther Games Designer
- Joined
- Jul 31, 2014
- Messages
- 3,416
- Points
- 113
- Location
- Canberra, Australia
- Website
- www.panthergames.com
Jim, I had the same bemusement after I wrote that sentence but let it stand because in a way the victory conditions are like the onMapBoss' orders - eg secure this location by X time. It's a bit gamey, for sure.
Should we factor in doctrine here. IIRC the Italians were highly reluctant to conduct night attacks during WW2. Is there a case for having a percentage value stored at the EstabService which we can use to reduce the probability of initiating a night attack? This would be editable in the EstabMaker.
Should we do something similar for a scenario - ie store a nightAttackProbability value in the scenario file. This could allow the scenario designed to increase or decrease the probability of night attacks for a particular scenario. We could have a different probability per side. JUst an idea.
Should we factor in doctrine here. IIRC the Italians were highly reluctant to conduct night attacks during WW2. Is there a case for having a percentage value stored at the EstabService which we can use to reduce the probability of initiating a night attack? This would be editable in the EstabMaker.
Should we do something similar for a scenario - ie store a nightAttackProbability value in the scenario file. This could allow the scenario designed to increase or decrease the probability of night attacks for a particular scenario. We could have a different probability per side. JUst an idea.