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Discussion in 'Command Ops Series' started by Dave 'Arjuna' O'Connor, Jan 15, 2015.
Get well soon Dave!
Flu, nightmare , take it easy and get well soon
How cold is Canberra getting right now?
Time for a road trip to warmer climes.
Any chance you could extend the $50 sale to June 30, so we can see the new build in action?
That would be a good move, if the engine is declared final maybe delay it another 2 weeks, should be enough for all to test it even those that refused to take a look at the beta.
Sorry, but no today is the last day of the sale. I think a three month sale has been pretty generous. Going forward the Core engine will still be free but the Commander Pack will increase tomorrow to $119.99. That still represents a 25% discount on the full price if you bought each of the modules separately.
Ok, bought the bundle just now. Thanks for letting me know in time.
Main screen and patch do not form a homogenous picture.
Each to their own. If you have an alternative then put it up and we'll see what reactions we get to it.
No, I have no alternative.
And to make it clear, the work of The Plotter is, as always, excellent.
The work of The Plotter are an asset to any game and any game designer may be blessed when Richard is interested in their games and works on them.
I simply say that we would have liked a more homogeneous, a more aesthetic main screen.
Incidentally, I found the radios in the old versions not so bad.
SITREP 2300 2 July 2015
Hi all. I have been working on a range of things since the last build went out. I have redone the front part of the manual incorporating the recent changes to the UI. I have done a lot of work in supporting our beta testers on our CO Dev forum so that testing could proceed on the Westwall module. We have hit some issues there in relation to some of the maps that will either force us to abandon the four scenarios using them, delay the whole module or substitute some other scenarios. Richard Simonitch is looking into the details and coordinating matters with the other data content developers. I'm off tomorrow morning for Newcastle (family function to attend) - back next Monday though. I'll make a decision next week on exactly which option we'll pursue on the Westwall module.
The beta testing has thrown up one bug in the resupply code that was introduced in the build before last. It rarely occurs. I have fixed it and will release a fix next week too.
Hi Dave. Any chance you can release that reworked chunk of the manual?
I'll aim to release a chunk this coming Friday.
SITREP 1100 6 Aug 2015
I'm temporarily out of action - came down with the flu on Sunday night and still under the weather. So much for the flu shot I had in March. Hopefully I'll be back on deck soon.
Get well soon!
I heard that adult people very rarely catch actual flu (like in once a decade or so). Most of time it's some other virus causing a serious cold.
For sale: Second hand Australian Cricket bats, hardly used
Keep your chin up Dave, it can only get worse
What's a cricket bat anyway?
SITREP 1430 Friday 14 Aug 2015
Hi all, been down with dreaded lurgy this week but I think I'm getting better. At least today my head is clear enough to do some work. I worked up a new Westwall Module installer for our beta team to test the revised Westwall scenarios. Testing revealed some shortcomings in the quality of some of the scenarios. Richard Simonitch and Pieter Schouten have worked hard to develop some alternative scenarios. Three of these are now done and Richard says he'll have the fourth done by next week. So that's good news.
Counterstroke in the Swamp
Nightmare at Nijmegen
Ordeal at Overloon Part 1
Ordeal at Overloon Part 2
The Infernal Island
The Stolberg Corridor
Through the West Wall
With a bit of luck I hope to release this module next month.
Paul van Doren has also been hard at work revising his Knock on All Doors (KOAD) scenarios. These scenarios often pit an Army against a Corps and so involve many units across bigger map areas than we currently see with other modules. On the plus side there is significantly more scope for operational level decisions. On the down side we are definitely pushing the performance limits of the existing engine. As a result the game speed is less than what we get at the moment. In some of the scenarios, when there is a lot of action, it can slow down to almost real time on slower machines. So these scenarios can take some time to play. But there is a lot going on as you would expect managing an entire Army rather than a Corps. So there is a lot to keep you busy even though the game speed is slower.
I would like to get your feedback on how important the game speed is to you.
It surely is of some importance.
I haven't tried these scenarios so I wonder what specs are needed to run them at max speed.