SITREP

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,267
Points
83
Location
Canberra, Australia
Website
www.panthergames.com
SITREP Fri 16 Apr 2021

Hi all,

Just to pipe up and say I'm still alive. Though my sore throat and sinuses are trying to prove me wrong at the moment. Two weeks ago I had a covid scare here, got tested and thankfully was cleared. It was only the flu. But boy I have never been this sick from the flu before. Hit me at a low ebb I suppose. The doctor has me on antibiotics now. I doubt if I'll be back programming for a week.

But let me say this the development of the game has gone on for the last two years. I know you don't have anything substantial to show for it. But it is continuing. A lot has been done but can't be released till the whole overhaul is done. Once I am back on deck it won't take that long. Please be patient.
 

Jones

Member
Joined
Nov 29, 2020
Messages
49
Points
8
Location
Australia
Influenza can be really nasty Dave, you just need to get better. So take it easy until you are ready (please) :)

cheers
 

MarkShot

Member
Joined
Jun 3, 2015
Messages
232
Points
18
Age
76
Location
NYC
Dave,

Sorry to hear you are sick. Do be careful, the Flu can still kill. A real danger is a follow on bacterial pneumonia after your immune system has been weakened. So, do get some rest before going back to work.

If you tested positive for Flu, they may have given an anti-viral like Tamiflu. It's not really a cure like anti-biotics, but it reduces the length which reduces the risk of follow on complications.

Myself I am mainly at home taking cover and go out every couple of weeks. Always with P100/GME full face plate respirator (effectively a civvy gas mask); certified for BL3 labs and other industrial hazards. (Dying of old age has become a much harder proposition these days.)

Feel better!
 

col.sanders

Member
Joined
Nov 25, 2016
Messages
70
Points
8
Age
64
Location
midwest usa
How We doing David are You yet with Us old boy? any progress not a word lately just bangin a drum see if anyone's around.
 

GoodGuy

Member
Joined
May 20, 2015
Messages
404
Points
28
Age
51
Location
Cologne
SITREP Fri 16 Apr 2021

Hi all,

Just to pipe up and say I'm still alive. Though my sore throat and sinuses are trying to prove me wrong at the moment. Two weeks ago I had a covid scare here, got tested and thankfully was cleared. It was only the flu. But boy I have never been this sick from the flu before. Hit me at a low ebb I suppose. The doctor has me on antibiotics now. I doubt if I'll be back programming for a week.

But let me say this the development of the game has gone on for the last two years. I know you don't have anything substantial to show for it. But it is continuing. A lot has been done but can't be released till the whole overhaul is done. Once I am back on deck it won't take that long. Please be patient.

I hope you are well now.
Antibiotics don't work against flu viruses, at all, though, they may assist in toning down side infections, like say lung infections, but they fail here as well, if the infections are just triggered by the virus or by severe reactions of the immune system. Anti-viral medication would be the only medication of choice, but usually only reduces the length of the sickness, if at all.
I recommend to get flu shots every year. While they are somewhat less effective in some flu seasons, they then still avoid that you get seriously sick. And in the best case, they totally protect you from getting the flu.
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,267
Points
83
Location
Canberra, Australia
Website
www.panthergames.com
I am still working through code changes for the attack. Currently overhauling LinkAttackTasks() to factor in the new attack tasks.

FYI the new attack code now sees a main sequence for a basic attack comprising:

* move to assembly
* assemble
* move to reserve
* move to FUP
* FUP reorg
* assault
* final reorg

In addition there can be:

* independent move to assembly tasks (for those units on the far side from the main force)
* near Assembly defend (for those units already close by)
* near FUP defend (for those units already close by)
* near Reserve defend (for those units already close by)
* near Objective defend (for those units already close by)

In effect, at start the force is divvied up into the main force and those already nearby the Assembly, Reserve, FUP and Objective locs. These nearby forces are assigned to the respective defend tasks and stay there till the main force catches up to them, where they will then be absorbed. The main force moves as one group to the Assembly loc. Once everyone has assembled, the force moves to the Reserve loc, if it has one. If not it moves directly to the FUP. At the Reserve loc it drops off the reserve group, who will then undertake a reserve task till the end of the attack. The main force will move onto the FUP. There they will conduct the FUP reorg, shaking out into assault formation. Next comes the assault and in most cases a final reorg, unless the force opts to end the attack immediately upon achieving the objective.

The aim here is to have the attack force stick together throughout the attack. The exceptions to this are the nearby forces, which will eventually get absorbed into wither the reserve or main groups. This should avoid situations where we have seen HQs and reserve forces moving independently ahead of the main force.
 

krishub1

Member
Joined
Dec 9, 2014
Messages
2
Points
1
Age
61
Location
USA
I am still working through code changes for the attack. Currently overhauling LinkAttackTasks() to factor in the new attack tasks.

FYI the new attack code now sees a main sequence for a basic attack comprising:

* move to assembly
* assemble
* move to reserve
* move to FUP
* FUP reorg
* assault
* final reorg

In addition there can be:

* independent move to assembly tasks (for those units on the far side from the main force)
* near Assembly defend (for those units already close by)
* near FUP defend (for those units already close by)
* near Reserve defend (for those units already close by)
* near Objective defend (for those units already close by)

In effect, at start the force is divvied up into the main force and those already nearby the Assembly, Reserve, FUP and Objective locs. These nearby forces are assigned to the respective defend tasks and stay there till the main force catches up to them, where they will then be absorbed. The main force moves as one group to the Assembly loc. Once everyone has assembled, the force moves to the Reserve loc, if it has one. If not it moves directly to the FUP. At the Reserve loc it drops off the reserve group, who will then undertake a reserve task till the end of the attack. The main force will move onto the FUP. There they will conduct the FUP reorg, shaking out into assault formation. Next comes the assault and in most cases a final reorg, unless the force opts to end the attack immediately upon achieving the objective.

The aim here is to have the attack force stick together throughout the attack. The exceptions to this are the nearby forces, which will eventually get absorbed into wither the reserve or main groups. This should avoid situations where we have seen HQs and reserve forces moving independently ahead of the main force.
Any update?
 

simovitch

Member
Joined
Nov 15, 2014
Messages
632
Points
28
Age
59
Location
California, USA
In between RL and game development the overall status is not too different from Dave's last update. Progress is being made and we should be picking up the pace a bit more in the near future.
 

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