Thommygunner
Member
Playing Sky Soldiers, I noticed that damaged helicopters did not leave the board or game. They kept soldiering on. Later one did crash into a hex containing Americans and caused some damage, so that appeared to work.
3. I have had a lot of instances of ordinance firing at infantry and I feel something is wrong the dice rolls. It is not the To Hit rolls. They seem fine. It is the Attack and Defense rolls. The on-screen dice rarely line up with the results given in the window at the lower right of the screen. I have had a little of ordinance firing on armor and it seems fine. Just ordinance firing on infantry. Has anyone else noticed this?
2. I submitted an f3 about this about a week ago. I noticed it too. There are definitely range problems with combined fire.Found the following:
1. Had an American bazooka fire at a German tank. It was a hit but the attacker’s MPV was less than the target’s MAV. Result was a Morale Check taking the difference between the firing ordnance’s MPV (6) and the target’s MAV (9) and subtracting it from the Morale Check die-roll. All this was done except the dice roll was an eight minus three which equaled the Morale value of the tank. Should have passed the Morale Check but the tank shook anyway.
2. American squad and anti-tank gun were stacked together and shot together at German squads at a range of 8. The anti-tank gun missed but the squad than proceeded to fire even though its range was 5 and therefore out of range.
3. I have had a lot of instances of ordinance firing at infantry and I feel something is wrong the dice rolls. It is not the To Hit rolls. They seem fine. It is the Attack and Defense rolls. The on-screen dice rarely line up with the results given in the window at the lower right of the screen. I have had a little of ordinance firing on armor and it seems fine. Just ordinance firing on infantry. Has anyone else noticed this?
Jack
Sounds like maybe the intro video might not be loading. Can you try the command-line argument ‘skipintro’ to jump past the title screen? (in Steam, go to the game properties [right-click on the name or gear icon], General->Set Launch Options, and type skipintro in that box)
In this scenery, I am unable use SW british mortar 51mm (E7) with indirect fire. (it is deployed)..
in E7... at South-West of Sgt. Livistong (F8)... (I posted in msg...)You'll have to help us a bit more, Where is the mortar?
I didn't actually do anything for the fullscreen/window toggle, that's a Unity feature (well, once I allowed it). So it should be the "normal" way you do that on a Mac. My brief internet search brings up Control + Command + F as a possibility, does that do anything?