Re DLC Normandy scenario: Flash...Thunder!:
The first character/unit in the US setup is a 2-2-6 hero; however, this unit is treated in game as an NME if attacked in Melee! By definition, as a hero, that's obviously ridiculous, but even more so, when in the first turn, that's your only unit! For example: the hero has to be the one to 'click the clacker' in that first turn, and a German unit is spawned in the first turn right next to him, but you can't do anything, because the hero is now 'Ops Complete'. Then in the next, second turn, other German units are spawned, but again the hero is immobilized, since he's the only US unit on the board and therefore has to 'click-the-clacker'. The original, German unit now advances into melee with him and automatically wipes him out, because he's an NME and so...game over before the US player has had a chance to do anything at all!!!
Which leads to the next bug:
The Germans are allowed to just charge into melee with US units despite the special melee rule (not spotted at beginning of impulse), but of course, the US can't do the same.
Then, at just the right (wrong!) time, with US units on the right side of the board, the ability to exit American units suddenly disappeared (ie. exit hexes ceased to be active)! They came back the next turn, after giving the Germans just that extra time they needed to catch up!
Then there's more angst with the special event of a paratrooper found hungup in a tree:
As the US, when I moved into the hex to claim him in an ops phase, nothing happened. Fair enough, it told me I would have to use all my remaining MP's for that, so I waited for the next rally phase. After nothing had still happened at that point, I dragged that counter to my unit in the rally phase, just like I would recover a SW. It was duly 'attached' to my unit, just like a SW would be, but then every ops phase after that, a dagger icon would be highlighted telling me to retrieve that paratrooper. The problem is that clicking the icon did nothing no matter what form of movement I selected! When I exited with it still 'attached' to my unit, I never got the extra VP for it.
Just want to mention that I'm not trying to tear someone's efforts apart. I've spent the time compiling these notes, about just this one scenario, because I can appreciate just how much fun it could be if the rules were applied consistently, rather than the player left so flummoxed with things not working properly that they can't enjoy the inbuilt chaos of this particular scenario! Even with the advantage set to max for the US, it just kept becoming an exercise in frustration!