SITREP 1800 Wed 18 Mar 2015
It's certainly been a busy two days since the release. A number of issues have arisen. I will deal with those in order.
First, pricing policy. There's been a lot of rumours and just plain inaccurate statements made on this and other forums. We have put out a CO2 Pricing policy here:
http://forums.lnlpublishing.com/threads/co2-pricing-policy.1295/
Please check the facts before you make a call on this. The responsibility for speaking the truth rests with everyone and not just the developers and publishers. Of course, if you have any questions please don't hesitate to ask us in the above thread.
Second, Game Speed. There have been a number of people who believe the game runs too slow. I acknowledge that with all the extra processing and the new MS D2D Surface graphic engine the drawing of unit icons, in particular has slowed the game down from CO1/BFTB. I will be discussing options for addressing this with Paul Scobell and hope to start work on whatever mods we decide upon once things quieten down from the launch. So probably next week. I am confident we will improve the speed of play.
Third, Message Log. There was a bug/shortcoming in the code that managed the new message log dialog in that it failed to load existing messages upon loading or reactivation. I have now fixed this.
Fourth, Authorisation Issue. This affected some users who were not running as admin users. It prevented them from running the game. We have identified the problem and LNL will be working up the solution and most likely this will require a new installer. We hope to get that out early next week along with a new 5.0.8 build that will include the fixes we have done so far.
Fifth, Keyboard Events. If you select a dialog and then move the mouse over the map and hit the spacebar or some other key then it won't pass the key to the map window unless you first click on the map. I will fix this but it won't probably be till next week as it will involve a fair bit of time.
Sixth, Other Minor Issues. There's been a few minor issues reported. I have fixed a number of these already and hope to iron out more by the end of the week.
So it will most likely turn out that we will put out a new build early next week. It will address most of the reported issues bar the speed and keyboard events issues. Once this is out I will get stuck into the speed and keyboard events issues.
I want to take this opportunity to thank you all for your cooperation and patience.